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Rank

Category

Hobby Skill

Exp Cost

Pro Lvl

Cost

1. Student

INT / MILITARY

YES

2

0

50

2. Geologist (gemmologist)

INT

NO

3

1

50

3. Professor of Geology (mineralogist)

INT

NO

4

1

50

Rank

Exp cost

Notes

Student

2

The player has studied geography and is well versed in the continent they abode in. They know:

The lay of the land and can answer basic questions as to why a river would run a set course.

Ea's dimensions and climate zones

Ea's longest/largest/most famous landmarks, such as rivers, roads, etc.

Ea's continents neighbouring their own

Ea's major cities

Geologist

3

The player is able to recognise the signs of natural occurrences such as earthquakes, rifts and the like before they happen.

Player can give details of:

Highest/Lowest points in the land.

Famous lakes, principle rivers and waterfalls.

Principle languages (may learn Language at rank Novice free of charge.

NB: Must have Rudimentary Speaker first).

Able to identify supernatural changes made in an area.

Able to examine/identify and locate minerals (may learn Mining at minus 1exp (minimum cost 1 exp). This skill is compulsory if mining for money.)

Can locate the best place for a mine or analyse if a site will support the weight of a castle. A geologist can search one Ten-mile area per missed adventure. As time passes the player should write down which terrain areas were searched and what substances were found (see Dousing).

May learn Cartography for free

Able to evaluate the monetary value of any gem and will know its properties (as per the Appraise skill)

Professor of Geology

4

Able to evaluate the monetary value of any base stone or metal (as per the Appraise skill)

Predict the weather to a reasonable 75% chance of success.

Navigate using the sun, stars and constellations. The sky must be visible for this skill to be used. (Learn Star Navigation skill for free).

Can learn Teaching skill at minus 1 exp (minimum cost 2)

Can Learn Earth Magic level 1 and 2 for 1exp (min cost 1 per level)