Copyright © All rights reserved. Made By Serif. Terms of use | Privacy Policy

FREAK TABLE - TABLE ONE (GOOD)

26/06/2012 - The Freak Tables have CHANGED. If rolling on this table you must ALSO roll on TABLE 2 and take BOTH results.  You may also roll on Table 3 if you wish

Roll

EFFECT

DESCRIPTION

Rules and Bonuses

1

Actor

PC has been on the stage.

PC has Acting to rank 1.

2

Alcohol / Poison Tolerance

PC it very resistant to the effects of toxins

Plus 1D3 Poison Resistance.

3

Animal Friend

PC is a vegetarian, and loves animals

PC gains ANIMAL EMPATHY skill. If PC kills or eats animal flesh this skill is lost.

4

Born Leader

PC has good management skills

Start with 1d3 Drill ranks and minus 1 exp (minimum 2) to the Management skill

5

Collectomania

PC wants to have everything, and 'collects' everything

Minus 1 exp to pickpocket skills

6

Conjurer

PC is quick of hand and can perform 'magic'.

PC gains 10 Cantrips

7

Creative Cook

PC is able to create a meal out of anything

Gain cook rank 1 and 2

8

Demonic Affinity

PC has a connection will the hell creatures.

PC gains daemon lore. PC can speak to daemons and lower level daemons (1-3) will not attack

9

Family Heirloom

PC has his family Heirloom

PC has a +1MC Object or Weapon.

10

Fast Reactions

PC has very fast reflexes

Gain 2 dodge blows skills

11

Hand of God

PC can feel the presence of the gods

PC can detect Sa at touch and by concentrating can perceive Sa

12

Health Fanatic

PC loves to Jog and exercise

Gain plus 1d4 BP's

13

Inner Spirit

PC has Strong Inner spirit

Plus 1d6 chi

14

Keen Smell

PC has a very acute sense of smell

PC gains Acute Smell Skill. (re-roll if already got)

15

Keen Vision

PC is very observant

PC can learn the Observe skill at minus 1 exp. Per rank (minimum cost 2)

16

Light Sleeper

Even the tiniest noises wake you, it is impossible to surprise you in your sleep. As soon as you are awake, you become very alert, avoiding the grogginess most of us experience upon first waking.

PC can never be crept up on when asleep.

NB: this does mean that every sound will wake PC, so they will get little sleep when out in the wilds.

Will wake straight away when a sleep spell duration finishes.

17

Locksmith

PC is the child of a locksmith

Gain Rank 1 locksmith

18

Love of Chemicals

PC loves playing with concoctions

Gain 1d4 Formula Control points

19

Magic Sight

PC can see the winds of magic and can see all magic items knowing the difference between active and passive magic.

None

20

Naturist

PC loves to get back to nature

PC gains 2ap while not wearing any form of armour.

21

Navigator

PC has been a navigator at sea

Gain Star Navigation, Orientation and Cartography

22

Outsider

PC has always lived outside the city environment.

PC gains Survival Lore rank 1

23

Pain Resistance

Able to withstand pain.

Take minus 1 damage, i.e. single causes 4 points instead of 5.

24

Profession

PC has opportunity to work

PC may choose one profession based skill (i.e. Blacksmithing lvl 1, Brewing etc.)

25

Purifying touch

PC was blessed as a child

Can cure disease on touch

26

Reading

PC enjoys a good book.

PC gains Book Lore skill

27

Religious Parents

PC has stanchly religious parents

PC gains Theology rank 1 in a chosen religion

28

Small Fortune

PC has a acquired a small trove of money

x10 Starting Money

29

Spark Touch

PC builds up static.

Causes a touch ignite to flammable material and a painful shock to non-flammable. Counts as an aggressive action, so could set off a mages stips.

30

Spoken to God

PC has Spoken to a god, or has had a visitation.

If PC decides to become a priest� they will gain a free +1AP bless that will stack with other blesses.

31

Strength of Body

PC has a good resistance to disease.

x2 Disease Resistance.

32

Talk with Ancestors

PC is open to the spirits of his ancestors and can communicate with them

Gain rank 1 Spirit Magic

33

Undead Slayer

PC hates undead and has studied how to destroy them

Gain Undead Lore, and does Bane against Undead creatures

34

Adrenaline Surge

PC is capable of flooding their system with adrenaline and endorphins at will by working themself into a frenzy.

Gain frenzy skill

35

Animal Friend

PC loves Animals

PC gains Animal Empathy skill

36

Archmage Ability

PC has a natural talent with magic.

PC learns MAGIC MASTERY at minus 1 exp. cost. Minimum two.

37

Bane

PC has a venomous hatred towards a particular race

Any blows delivered against REF decided race are 'Killing'.

38

City Lore

PC loves current events and follows the gossip around town

City Lore rank 4 (one City only, must be specified at time of character generation).

39

Contortionism

PC can bend in strange ways.

As skill CONTORTIONISM.

40

Dark Temptation

PC has a dark side and is drawn to evil deeds.

-1 cost to nefarious skills. Minimum two.

41

Diabolical Upbringing

Lived on street Abused / beaten up by Parent or guardians etc.

PC Gains +1d4BP

42

Disease

PC suffered and survived a random disease in their child hood.

Gain plus 2 to Disease Resistance

43

Divine Gift

PC has been visited and gifted by a god / avatar.

2x Sa per roll.

44

Eagle Eye

PC has an affinity towards missile combat

-1 exp. cost to Missile/Thrown skills. Minimum cost two.

45

Elvish Training

PC was schooled by Elvish mage

PC learns High, Wild or Dark Elvish language, as appropriate and gains an additional +1D3 MP's.

46

Faerie Sight

PC can see into the Fea Realm

PC gains Fearie Sight skill

47

Favoured

PC is good friend with a local lord or influential character such as village healer.

None.

48

Holy Aura

PC has a feint godly aura around him.�

PC gains +1 Sa per level Good / Neutral deities only. Not accumulative with Divine Gift.

49

Immovable Will

PC has a strong willpower

Immune to fear and charm attacks (mental enhancement (ME) attacks).

50

Innate Magician

PC has self taught themselves the basics of magic

PC automatically gains rank 1 in MAGIC MASTERY.

51

Lucky Talisman

PC has a lucky charm

PC gains plus 1ap while they have their talisman. If lost PC suffers minus 1ap

52

Magic Affinity

PC is attuned to the Soul Fire Stone.

+1MP to Magic Points rolls.

53

Magic Resistant

PC is immune to Magic

No indirect magic/potions/wards work on PC (Sa works as normal). Only Direct Magic such as fireballs work.

54

Magic Sense

PC is sensitive to magic

PC's hair will  'prickle' near a magic object.

55

Magic Tome

PC has somehow inherited a magical tome (teaching scroll)

PC may learn 2 spells free of charge. NB: Must possess magic points in order to cast

56

Master Crafted Item

PC has acquired a +1MC item

Begins with + 1MC object, this can not be a weapon.

57

Mental Strength

PC has a strong mind.

PC gains +1 WP

58

Natural Fighter

PC has an affinity towards melee combat

-1 cost Weapon skills (not archery). Minimum two.

59

Prior Service

PC has served in the Army/military

Gain rank 1 Drill skill and Signals skill. Roll on Military Injury and Spoils tables

60

Quick Witted

PC is a quick thinker

-1 cost to INT skills. Minimum cost two.

61

Sa sensitivity

PC can see the influence of the Gods.

Can perceive Sa. Allows you see any Sa on an item or person. If PC becomes a priest he gains +1 Sa per level

62

Sensitive Touch

PC has a very sensitive touch

-1exp cost to Dex based skills.

63

Strength Reserve

PC is able to call upon his inner strength at time of need.

Once per adventure may use +1 STRENGTH for one encounter or heal 10 points of healing.

64

Subconscious Discipline

PC is good at studying

Lore skills cost minus 1 exp Minimum cost two.

65

Superstitious

Acute beliefs to the point of insanity, i.e. ladders, cats, etc.

Minus 2 exp (minimum cost 1) to 1st rank of Fortune Magic

66

Temporal Resistance

PC is mildly resistant to magic

Any spells, physical or mental cast at PC are halved in damage/ effect.

67

Tolerance to Pain

PC has a high pain threshold

PC can fall to minus 15 BP's before falling unconscious and dying / PC also doubles his WP v's torture.

68

Un-Holy Aura

PC has a feint godly aura around him.

PC gains +1 Sa per level Evil / Neutral deities only. Not accumulative with Divine Gift.

69

Atheist

PC does not believe in the god's.

PC is Immune to mind effecting religious miracles.

70

Dark Temptation

PC is tempted to the  Dark Side

Roll D6:

1) 2 free Darkness spells (LVL 1 only)

2) Torture to Rank

3) Theology to any evil deity

4) Throat slit

5) Garrotte

6) Poison lore

71

Death Wish

PC wants to die gloriously in combat and will wade in and fight whenever possible.

PC does +2 damage with any weapon.

72

Dowser

PC has been taught how to dowse

PC has the dowsing skill to rank 3

73

Explorer

PC was an explorer before becoming an adventurer

PC gains Plus 1 Language and plus 1 Lore Skill and Cartography and Orientation skill

74

Healing Mentor

PC ran errands for a Healer

PC gains one 'Healing' category skill at outset

75

Healing Touch

PC can touch any one wound and heal 1LP (1 touch per wound)

None

76

Herbalist

PC is a natural herbalist

PC can learn any 'Herbalist' Category skills for minus 1 exp, minimum cost 2 exp

77

Historian

PC has love of History

Gain History and Racial Lore

78

Linguist

PC was around different languages during childhood

Gain plus 1d3 extra languages

79

Lore Master

PC has a natural curiosity about Lore

PC can learn any 'Lore' Category skills for minus 1 exp, minimum cost 2 exp

80

Lucky

PC is very lucky

PC learns any 'Luck' category skills at minus 1 cost (minimum cost 2)

81

Lucky turn

PC has picked up a skill

PC gains 1 'Luck' category skill

82

Magic Magnet

PC Attracts Magic

PC gains +1 MP per magic mastery level.

83

Merchants Child

PC has been brought up in a merchants household with access to parents merchandise

PC starts with 1d6x100 Gelt worth of equipment (not Master Crafted or Magical)

84

Natural Linguist

PC has a natural affinity with languages

Can learn up to Rank 3 for each language for 2 exp. NB: sill takes the same amount of time to learn

85

Natural Marksman

PC is a natural Marksman

PC can learn any 'Missile' Category skills for minus 1 exp, minimum cost 2 exp

86

Patient

PC has the patience of a saint.

PC chooses category (Dex or Int) and can learn these skills at minus 1 exp cost (min 2). However PC must spend x2 money costs to learn

87

Racial Schooling

PC was taught in a non-racial learning facility.

PC can speak a Demi racial language.

88

Raised by Healer

PC was brought up by a healer and ran errands for him

PC learns Nursing rank 1

89

Raised by Herbalist

PC was brought up by a herbalist and ran errands for him

PC gains one 'Herbalist' category skill at outset

90

Raised by Lore Master

PC was brought up by a Lore Master and ran errands for him

PC gains one 'Lore' category skill at outset

91

Raised by Marksman

PC was brought up by a Marksman and ran errands for him

PC gains one 'Missile' category skill at outset

92

Raised by Rogue

PC was brought up by a Rogue and ran errands for him

PC gains one 'Nefarious' category skill at outset

93

Raised by Socialite

PC was brought up by a Socialite and attended functions with him

PC gains one 'Social' category skill at outset

94

Rescued by Good Witch

PC was abducted when young and rescued by a Good Witch that then taught them the ways of the wild

Gain White fortune magic rank 1. Herb Lore. Survival Lore. PC is also shunned by city folk.

95

Rescued by Grey Witch

PC was abducted when young and rescued by a Grey Witch that then taught them the ways of the wild

Gain Grey fortune magic rank 1. Herb Lore. Survival Lore. PC is also shunned by city folk.

96

Runic Lore

PC is a student of History

PC is able to read/write OLD SCRIPT and RELIGIOUS SCRIPT and gains the History Skill.

97

Second Sight

PC can see demons, ghosts, spirits and other supernatural entities not normally visible to mortals. If you address the entity, you will reveal that you can see it, but otherwise the creature cannot tell that you are aware of it visually.

None

98

Tender Touch

PC is naturally inclined towards healing

PC can learn any 'Healing' Category skills for minus 1 exp, minimum cost 2 exp

99

Transcendence

PC is blessed

PC is able to wear any armour and is able to cast spells while doing so.

100

Violent Upbringing

PC had a rough childhood, which involved lots of beatings. PC has scars but is able to withstand pain.

Take minus 1 damage, i.e. single causes 4 points instead of 5.