Copyright © All rights reserved. Made By Serif. Terms of use | Privacy Policy FREAK TABLE - TABLE TWO (BAD) 26/06/2012 - The Freak Tables have CHANGED. If rolling on this table you must ALSO roll on TABLE 1 and take BOTH results.  You may also roll on Table 3 if you wish

Roll

EFFECT

DESCRIPTION

Rules and Bonuses

1

Absent-Minded

PC finds it difficult to focus on trivialities. Tend to be focused on one or two special projects, and to forget everything else (where they put there glasses, feed the fish, dinner guests - sometimes in the middle of dinner!) not immediately relevant to the subject of there interest.

None

2

Anti-Social

PC is a loner, and dislikes social occasions

Social' skills cost plus 1 exp

3

Berserk Rage

PC is angry and prone to wild rages.

As FRENZY skill, but user can not distinguish friend from foe.

4

Blabbermouth

PC likes to talk, and likes it a lot. In particular, it is nearly impossible for them to keep a secret.

None

5

Blood Thirst

PC believes that a persons strength is contained within their blood, so he will drink the blood of fallen enemies to absorb their strength.

Drinking the blood of any fallen foes, that you have slain, will cure 5BPS. There is not real healing it is purely psychological healing.

6

Compulsive Carousing

PC enjoys a good party, and there's always a party somewhere. If they can't find it, they'll start one of their own. Not necessarily associated with alcoholism.

None

7

Compulsive Lying

PC has a very difficult time telling the truth, both when it doesn't matter ("I had Chinese for lunch") and when it does ("why, yes, I am an expert in disarming bombs"). Cannot resist exaggerating the truth or outright lying, and do it as often as you can.


8

Coward

PC is a coward

PC can learn defence mastery at -1 exp, but costs +1 exp to learn for offensive fighting skills.

9

Depressed

PC has violent mood swings, changing from upbeat and energetic to morose and extremely depressed, with no stops in between. It may take hours or even days between changes, although changes are more likely to occur during times of stress.

PC is generally an unhappy soul and will always see the dark side of life.

Plus 1 cost to social skills.

10

Fashion Victim

Slave to fashion, to what is popular right now - not five minutes ago. You will change your actions and opinions to conform with what is currently in vogue. You look down on, and try not to be seen with, anyone who is not equally fashionable.

Plus 1 exp. cost to social skills.

PC gains 1 rank in the Seduction skill

11

Hatred of learning

PC dislikes all learning, especially things associated with 'Lore'

Lore' category skills cost plus 1 exp

12

Haemophilia

PC has thin blood, which does not clot very well.

Any hit on the PC delivers +2 damage received, i.e. single = 7 points of damage not 5.

13

Inept Fighter

PC is a hopeless fighter

+1 cost Weapon skills.

14

Obese

Very fat.

+2d4 BP's Padding required.

15

Physical Investment

PC unwillingly invests part of his being to any spell cast.

Each time PC casts a spell either from a scroll or personal they loose x2 BP cost. Ingredients will alleviate this as normal.

16

Selfish

PC has a dislike of helping others

Healing' category skills cost plus 1 exp

17

Terrible Marksman

PC has no natural ability to hit a target with a missile

Missile' category skills cost plus 1 exp

18

Twitch

PC is prone to sudden, brief, meaningless movements, such as eye blinking or shoulder shrugging

None

19

Unusual Voice

PC has strange accent or voice impediment

None

20

Unusual Walk

PC Has a strange gait to their walk

None

21

Vision Impairment

PC has vision difficulties

D4:

1) Colour blind

2) Short Sighted

3) Blind one eye

4) Long Sighted

22

Addiction

PC is addicted to a particular substance, such as nicotine or cocaine, and do not feel completely comfortable unless they are currently under its influence and have a ready supply for the future. If they do not have such a supply, they might be willing to go to extreme lengths to get it. PC may not be consciously aware or willing to admit that they have this problem.

PC gains Drug resistance rank 2

23

Alcohol Intolerance

Can not hold your drink..

x2 loss of PR when drinking.

24

Alien Racial Trait

PC has unique trait of another race

Roll d6

1) Elf ears

2) Thick dwarven beard

3) Half-orc nose

4) Tibbit horns

5) Ratling teeth

6) Kaboi Tail

25

Bad Odour

Strong Body Odour.

Seduction costs x2 exp.

26

Bad Tempered

PC tends to react badly to stressful circumstances, usually with loud or even violent outbursts. Can usually limit reactions to shouting or non-interactive physical displays, like throwing whatever they re holding to the ground or punching a wall.

Can learn Frenzy for minus 1 exp

27

Barrel Chested

PC has a huge chest

STRENGTH skill rank 1 only costs 1 exp.

28

Big Nose

PC has a huge shlonk

A Big Nose prosthetic is required.

29

Blood Substitution

PC has magical blood.

Roll D8:

1) Sand, non-permanent Earth spells do not cost BP to cast

2) smoke, non-permanent Air spells do not cost BP to cast

3) flame, non-permanent Fire spells do not cost BP to cast

4) water, non-permanent Water spells do not cost BP to cast

5) Sap, non-permanent Earth spells do not cost BP to cast

6) Darkness, non-permanent Darkness spells do not cost BP to cast

7) Light, non-permanent Light spells do not cost BP to cast

8) Unusual colour. All spells cost times 2 Blood points to cast

PC must pay times 2 cost for specialised healing and can not use others.

Sa healing will work as normal

30

Bloodlust

PC likes to fight, and to see there enemies dead. Will go out of there way to take on guards that could have been avoided, kill an opponent when they could have wounded him. Firmly believe in "an eye for an eye, a tooth for a tooth". This does not necessarily mean that PC wants to harm innocent passers-by.

None

31

Brittle Bones

PC has a bone disease

+1 step on all damage taken (i.e. Single becomes double)

32

Clumsiness

PC is heavy handed and Clumsy

Plus 1exp. cost to DEX skills

33

Compulsion

PC has a recurring habit that they cannot or do not want to refrain from performing. For example, might be an inveterate practical joker, or call every woman you meet "my dear", or turn every conversation into a political debate. This habit is not necessarily physically or socially repulsive

None

34

Compulsive Gambling

PC enjoys gambling, and never misses an opportunity to do it. If formal gambling is not available, will constantly make side bets with companions or people you meet.

PC gains rank 1 of the gambling skill

35

Cursed

PC has been cursed by a priest.

Roll/Choose a random GOD and apply a -2ap curse at level 1D10+2

36

Deep Sleeper

Difficult to wake.

PC Will sleep through a battle without waking! PC needs to be rigours shaken or slapped.

37

Dependant

You feel responsible for another person or people and will rush to their assistance when they are in trouble.

None

38

Dim Witted

PC is a slow thinker

+1 cost to INT skills.

39

Dyslexic

PC confuses letters and numerals.

+2exp cost reading, learning language, bookkeeping or basic magic Skills

40

Faerie Enmity

The Fea hate this PC

Faeries hate the PC

41

Fetishes

PC has an unusually strong love, possibly an unusual sexual desire, of a particular thing or situation. You go out of your way to surround yourself with these objects or to place yourself in this situation. For a list of possible fetishes, see the list of phobias, replacing the suffix "-phobia" with "-philia". Note that "haemophilia" is also a medical condition (see separate entry).

None

42

Flashbacks

PC is haunted by an event or events in your past, and is sometimes overwhelmed by those memories. Encountering people or events similar to those in your flashbacks most often triggers the flashbacks. PC is unable to function until the flashback passes, and you may not immediately realise that you've come out of the flashback, reacting to those around you as though they were part of the flashback. The flashbacks are often of very traumatic situations.

None

43

Happy

PC is generally a happy soul, always in top gear and disgustingly cheerful. Constantly makes big plans and is a workaholic. They fix Their attention on some small detail and won't rest until it's resolved. PC sometimes has problems giving priority to important things and will always see the bright side of life.

None

44

Hatred of Sunlight

PC has a vulnerability to sunlight.

PC is weakened during sunlit hours (strength drain) and has difficulty seeing.

45

Haunted

Victim is haunted by a random undead.

Roll D10 (1= lvl 1 etc.) for undead level, then Ref will choose most appropriate undead.

46

Hunchback

Padding required.

+1 exp to Acrobatics skill

47

Mute

PC has no tongue

None

48

Necromantic Curse

PC will return as undead upon his death.

PC's WP level versus Undead Type -

0-2= Zombie

3-4 Skeleton

4-6 Ghoul

7-8 Ghast

9-14 Wraith

15-19 Vampire

20+ Spectre

49

Nervous Disorder

PC is afflicted by a nervous disorder

Roll D3:

1) Nervous Disorder

2) Hysteria

3) Violent Hysteria


Roll on Phobia table

50

One Eye

One eye must be covered.

PC chooses which eye is missing

51

Phobia

PC is Afflicted by a Phobia

Roll d3:

1) Phobia

2) Fainting Phobia

3) Stricken Phobia


Roll on Phobia table

52

Socially Inept

Basically, you're a geek, and you don't want to change that. You can't carry on a good conversation to save your life, except with people you know well. Members of the opposite sex (or whoever you're attracted to) are particularly challenging to talk to. Your dress sense is bad, you have poor timing, you're always putting your foot in your mouth, you have no manners, a loud guffaw, etc.

Plus 2 exp cost to all social skills.

53

Speech Impediment

Stutter or lisp, players choice.

Roll D3: 1)Stutter 2) Lisp 3) phonic tic (any possible sound or noise, like throat clearing, coughing, sniffing, or grunting)

Unable to cast spell vocals

54

Ugliness

Physically unattractive

Seduction costs x2 exp.

55

Vampire

PC is a Vampire

See vampire rules

56

Weak

PC is physically Weak

PC must minus -1 to BP rolls. (Minimum of 1 per BP roll)

57

Nervous

PC has a very nervous disposition

All fear/ terror effects have x2 effect on PC

58

Aggressive

PC is excessively violent when riled

PC’s blows inflict +1 damage as do any cast spells. +1 point on other players; +1 rank on monsters

(i.e. 5 dam = 6 dam single = double)

59

Alcoholic

PC has a penchant for the demon drink.

PC Gains Alcohol Resistance rank 2 but can t turn down the offer of a drink

60

Anarchist

PC loves violence and enjoys starting a fight.

Plus 2 exp. to all healing skill, minus 2 exp. to weapon skills (min cost 1 exp) this does not effect religion based skills

61

Bad Balance

PC has an ear injury that has effected his balance.

Tight rope skill costs times 2 exp.

62

Born on Astral Conjunction

PC's spirit is effected by the heavens and is sensitive to magic.

PC can sense active and passive magic. Any non-instantaneous spells cast at PC are doubled in effect.

63

Born with/without tail

PC has a tail that wags when happy. If PC race should have tails then PC is tailless.

None

64

Colour Blind

PC cannot distinguish colours, although they can see degrees of colour (dark or light).

Plus 1 exp. cost to the skill Appraise and Forgery

65

Commoner

PC has no social Airs ad Graces

Plus 2 exp cost to the Heraldry and Etiquette skills

66

Disease Prone

PC is very susceptible to illness

PC's has minus 2 disease resistance

67

Dominate Hair

PC has unwieldy hair (must wear a large wig)

None

68

Dulled Reflexes

PC is Sloathlike in nature

PC learns dodge blow and defence mastery at plus 1exp cost

69

Fidget

PC has terrible trouble concentrating

Plus 1 cost to Dex or Int skills (PC chooses category)

70

Hairstute

PC is very hairy

none

71

Hairy Hands

the back of PCs hands are very hairy.

None

72

Illiterate

PC cannot read or write, not even there native tongue, because they never learned how and have no interest in learning


73

Lost Limb

PC has lost a limb, can have a fake limb to replace it (e.g. Wooden leg)

None

74

Nightmares

PC is plagued by terrible nightmares. Need dark rings around eyes and is always tired through lack of sleep.

None

75

No Sense of Smell or Taste (Anosmia)

PC cannot smell or taste.

Cannot learn the Acute Smell skill or Poison lore skill

Cook costs x2 exp

76

Pacifist

PC dislikes violence, and tries to avoid it, particularly initiating it, whenever possible. May also try to influence those around them to do the same. It would take extreme circumstances (not just a barroom brawl) to push the PC over the edge and into an act of violence. This may or may not include harming animals.

Plus 2 exp. to all weapon skill, minus 2 exp. to healing skills (min cost 1 exp) this does not effect religion based skills

77

Pyromaniac

PC is fascinated by fire and has an insatiable urge to burn everything

None

78

Sickly

PC is unfit

PC starts with minus 1d4 BP's

79

Simpleton

PC is thick

Plus 2 exp to INT category skills

80

Under Curse

PC has a random God curse

Speak to a ref

81

Unlucky

Nothing ever seems to go right for the PC

PC learns any 'Luck' category skills at times 2 cost

82

Warp Child

PC is born with Chaos mutations

Roll 1d3 Chaos mutations on the Chaos table.

83

Uncontrollable Were

PC has been cursed with a were creature - See Lycanthrope rules. Once a month must role to see if have killed someone in the surrounding area

See Lycanthrope rules

84

Spoilt

Player has been brought up at court and expects to have everything done for them, incapable of learning to do things for yourself

+1 exp to all 'manual/servant' type skills, i.e. cooking, baking, brewing.

85

Faerie Friend

PC was befriended by a Fea as a child, which causes mischief and cannot be controlled by the player. (tells lies and steals things)

Invisible Faerie companion,  Ref Controlled, Fly's, Can only be harmed by iron, Can not touch any metal (burns), 1 hit, can lift up to dagger weight.

86

Scared of Magic

Something in the PC's background has made them scared of magic. Suffer 'Fear' whenever see's anything that can be constituted as magically effect


87

Atheist

PC does not believe in the god's

Times 4 cost to religious based skills

88

Natural Chaot

PC is naturally inclined towards Chaos

Gain rank 1 Chaos magic mastery

89

Heat Sensitive

PC is sensitive to heat, and as such has a fear of fire

PC takes +4 damage from any heat/fire effects

90

Cold Sensitive

PC is sensitive to cold and as such has a fear of the ice

PC takes +4 damage from any cold effects

91

Animal Hatred

All animals take an immediate dislike to PC and will attack at the slightest provocation

PC can not learn any animal handling/empathy skills

92

Fear of Water

PC has an irrational fear of water, and will suffer 'Fear' effects if having to cross any, to the point of insensibility

None

93

Fear of Heights

PC has an irrational fear of heights and will suffer 'Fear' effects if up high, to the point of insensibility

None

94

Tourette's

PC has a nervous tick that causes them to shout out randomly (NB: any swearing must be 'in-game' e.g. Ogre shit

None

95

Permanent Limp

PC has suffered an injury that means he has a permanent limp

costs +1 exp to all climbing and balance skills

96

Alchemy Immunity

PC is naturally immune to all alchemical substances. This means no alchemically made potions or poisons will work on PC


97

Weak Heart

After any extreme physical exertion PC has a 1 in 10 chance of suffering a heart attack, with a 1 in 3 chance of dyeing.


98

Insecure

PC is very insecure and likes to hold hands with people.

PC can not learn the 'Master' rank in any skill

99

Tantrums

PC throws tantrums whenever they don't get their own way. Don't like listening to others

Costs +1 to intelligence based skills

100

Allergic to plants

PC reacts badly to the touch of any plants on their skin, or eaten.

PC can not use herbal potions, without them having a detrimental effect