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Animal

Demeanour

Passive Powers

Active Powers

Notes

(To match PC traits for FETCH determination)

Level 1

Beaver

1- Persistent

1- Remain conscious to -5BP

1- PC can Float 1enc/15mins


2- Master Builder

2- 1) The Spirit may 'nip' another for 1bp of damage (this is a full single to a monster)

Civet

1- Love of solitude

1- No scent. Shaman makes no smell

1- Doge blow (night only)


2- Effect use of pheromones

2-The Spirit may 'nip' another for 1bp of damage (this is a full single to a monster)

3- Connection to the night


Falcon / Kestrel / Merlin

1- Swiftness

1- Learn Acrobatics at -1exp

1-  PC can mentally deliver any message over any distance (no reply)


2- Agile Acrobatic

2- Magic Sense

2- Heal 3bp's

3- Understanding of magic


3- The spirit may scout up to 10' (through walls) and report back to the shaman.

Finch

1- Diversity

1- Sing

1- Acute Hearing


2- Music and Song

2- The spirit may scout up to 10' (through walls) and report back to the shaman.

   

Firefly

1- Ability to find light in the darkness

1- Palm light

1- Beacon (but colour can be changed by shaman)


2- Use of light for communication

3- Ability to communicate with Colour

Flying Fish

1- Ability to make leaps of faith

1- Sense emotion (touch)

1- Remove emotion spell effect at shaman' level.


2- Understanding of how to use emotional energy to ones advantage

3- Ability to leap out of emotional waters

4- Quick movement from emotional to mental though

Gold Fish / Koi

1- Harmony

1- Swim

1- Breathe underwater


2- Balance between mind an emotion

Golden Eagle

1- Illumination

1- +2WP vs. Fear

1- Palm Light

The Solar Bird. Familiar of Tanarsa

2- Understands the cycles of the Sun

2- The spirit may scout up to 10' (through walls) and report back to the shaman.

2- See to the horizon

3- All aspects of clear vision



4- Sees from the highest places



5- Courage



Goose

1- Movement along ones soul path

1- Nursing r1

1- Remove Misery


2- Understanding the power of community

2- Swim

 2- The spirit may scout up to 10 (through walls) and report back to the shaman.

3- Assisting others through illness



4- Happiness



Meerkat / Suricate

1- Maternal nurturing

1- Immunity to surprise (boo!)

 1- Transfer life force form shaman to conscious individual (BP's only). Max 10bp


2- Caretaking

1) The Spirit may 'nip' another for 1bp of damage (this is a full single to a monster)

3- Watchfulness


4- Ability to live communally


5- Sacrifice for the good of the group


Oxen / Buffalo / Bison

1- Feminine courage

1-       1- Etiquette

1- Strength


2- Hospitality

2- +1 armour vs. Non-magical blows

3- Sharing work


4- Strength


Robin

1- Understanding the power of song

1- The spirit may scout up to 10' (through walls) and report back to the shaman.

1- Song Poem Lore


2- Happiness

 2- Immunity to sadden, depression mind effect spells

2- See change (up to 1 min)

3- Guide in the wisdom of change



Snail / Slug

1- Importance of keeping yourself mobile

1- Shaman can mark a route from one place to another and be able to retrace his steps

1- Shaman gains +4AP (BP only) is attacked from behind


2- Understands the value of leaving a trail

3- Ability to use slow movement to ones advantage

4- Defence through retreat

5- Understands the value of humour

Tapir

1- Connection to the Horse and Rhinoceros

1- Horse and Rhinos will treat shaman as a friend

1- Resist Halt spells/Miracles at shamans level x2


2- Toughness

2- Toughness Shaman can fall to -5BP before falling unconscious

3- Longevity


4- Understanding shyness


4- Ability to remain unchanged by time


6- Gentleness


Wagtail

1- Family Protector

1 - PC knows if any of his party are in danger

1- Deliver a message and take reply to any party member


(Bird)

2- Protector of lost children

2- PC will be warned if his family is in danger

2- The spirit may scout up to 10'(through walls) and report back to the shaman.


3- News about relatives



Wildebeest

1- Movement toward new opportunities

1- +1AP (BP's Only)

1- Knockback 10'


2- Ability to live with the masses

3- Understanding of the value of travel

4- The ability to move with the seasons

5- Understanding of the power of the group in defence

Level 2

Albatross

1- Endurance

1- Shaman can go a week without food

1- Calm targets mind and induce a natural sleep


2- Ability to remain in emotional situations for extended periods of time

3- Awkward, but effective beginnings and endings

4- Understands the effectiveness of extended parenting

6- Stamina

Armadillo

1-  Protective of self

1- +2AP BP only

1- Read mind (willing target only)


2- Empathic

3- Discriminating

Anteater

1- Ability to find lost objects

1- Smell

1- Detect lost object 10'xlevel


2- Connection to the insect world

2- Insect Lore

2- Clue

3- Ability to smell out trouble before seeing it



4- Understanding the value of  rooting around to find solutions



Bat

1- Transition and Change

1-  Speak to dead (1 min up to death)

1-  Camouflage (1 enc/15mins)


2- Initiation and Starts

2- Detect Undead within 50'

2- Blind Sight

3- Camouflage

3- Scout up to 10'

3- Spirit NIP 1BP damage to player (SINGLE to monster)

4- Invisibility



5- Observe/see the unseen



Badger

1-   Keeper of Stories

1-  Underground direction sense

1- Item Lore (next item touched)


2- Bold Self-Expression

2- +2 WP

3- Single minded


4- Cunning


Carp / Bass

1- Youth

1- x2 Money when rolling for extra finances

1- Immunity to fear (not remove)


2- Bravery

2- +1 Str

3- Endurance

3- Block 1 (single damage)

4- Strength


5- Self-defence


6- Prosperity


Cat

1-  Pleasure

1- Scout up to 20' away from shaman.

1- Bite and claw SINGLE


2- Agility

2- Warn if any sprit comes within 30'

2- Dodge Blow

3- Hearth and the Home

3- Discern a person's Demeanour


4- Independence

4- Detect Ghost or spirit undead in 50'


Camel / Dromedary

1-  Carries burdens

1- Walk in the shifting sands of time (pc is aware of any temporal anomaly within 10 )

1- Summon water PC can summon forth enough water for up to 5 people for 1 day. (15 pints)


2- Hoarder

Cormorant / Anhinga

1- The Sun


1- Bask Shaman can bask in the sun for 5 mins and regain 10bps


  2- Ability to spear what is needed

2- +1 damage to thrown weapons last 1 enc

Dog

1- Faithfulness and loyalty

1- Hunt for shaman bring small prey (shamans lvl in miles)

1-Bite DOUBLE


2- Guards while sleeping (only wakes shaman)

2-Track at Shamans level -2


3- Guardian. Will guard a location for shaman's lvl in days. If transgress will come and get shaman

Duck

1-       1- Grace on water

1-Swim

1-  Diagnose Insanity


2- Water energy

2- +1 MP per Magical Point roll if water mage.

2- Fly (30 seconds short flight)

3- Seeing clearly through emotions

3- +1 River lore rank


4- Spirit helper of mystics and seers

4- Fish


Flea

1- Metamorphosis

1- damage to all missile weapons (light sensitive)

1- Induce pregnancy


2- Ability to alter time within the life cycle

2- See in darkness

2- Cause abortion

3- Sensitivity to light



4- Ability to trigger a birth process by the use of light, vibration, or the various components of air.



Hare / Rabbit

1- Guile

1- Gamble R1

1- Sprint (time fast 10 sec)

Gatekeeper to the Unknowable

2- Living by one s own wits

2- Acute Hearing

3- Receiving hidden teachings and intuitive messages


4- Quick-thinking


5- Humility


6- Moving through fear


Strengthening intuition


Jay / Kiwi

1- Uses power wisely

1- +5wp vs. Fear

1- If pc does not use last MP or Sa point they gain another 2 mp's or Sa points.


2- Warning

3- Courage

Loon

1- Connection to ancient bird energy

1-Talk to bird dead or alive

1- Identify person from voice


2- Use of voice as a signature

2-minus 1MP cost if using water magic

2- Divination from targets dreams

3- Connection to water energy

3- +1 rank Swim


4- The value of being a strong swimmer



5- Understanding dreams and astral travel



Moth

1- The power of the whirlwind


1- Shadow Shift (from one shadow to another)


2- Ease of movement in darkness/shadow

2- Windblast

3- Transformation

3- Flash

4- Ability to confuse enemies


5- Ability to find light in darkness


Shark

1- A God of the Sea

1- immunity to consciousness mental attacks such as grief, remorse, sorrow etc

1- Remove Halt/stasis spell/miracle effect

Familiar to Poseidon

2- Ability to move constantly

2- Item lore

3- Saviour

3- +2ap (BP only)

4- Protector


5- Connection to past knowledge


6- Remorselessness


7- Ability to defend oneself


Squirrel

1- Puzzle solving

1- Instant recall of the location of any treasure buried by the shaman

1- Dodge Blow


2- Resourceful

3- Storing for the future

Sparrow

1- Desire

1- Make self fertile

1- Seduction - give target +1 seduction rank


2- Fertility

2- Colour change (as cantrip) self only

2- Sing +2seduction

3- Manifesting new love in one's life



4- Understanding the aspects of race



5- Ability to use the power of song



6- All aspects of colour



Starling

1- Ability to control mobs

1- Disguise

1- Invisible force (acts as windblast) lasts only 10 seconds.


2- Imitation

2- Imitate spoken voice (heard within last hour)

3- Adaptability


4- Intelligence


5- Mental receptivity


Toucan

1- Ability to move to and fro from the soul world

1- Detect corrupted soul (chaos)

1- Remove fear caused by claustrophobia in target.


2- Find peace in small places

Zebra

1-  Balance

1- Balance

1- Detect Good/Evil


2- See in black and white

3- Staying with the heard

Level 3

Alligator / Crocodile

1-Maternal protection

1- +4 AP (stacks) if PC is pregnant or protecting own young.

1-  Curse (-4ap)


2- Protect from manipulation

2- Strength of Mind

2- Protects from Mind effecting spells at shaman's own level

3- Understanding deceit

3- History as skill

3- Drag Foe Under water for 15 seconds

4- Revenge through patience



5- Ancient knowledge



Barracuda

1- Connection to male warrior energy

1- Aggressive. Male shaman get +1 to all damage

2-       1- Restore male targets BP’s (max 10)


2- Fierceness

2- +2 AP (BP’s only)

3-       2- Evade. PC can take half damage from a blow (works like a dodge)

3- Protection



4- Defence



Bobcat

1- Clear vision in dark places

1- See in darkness (non-magical)

 1- See through any non-magical disguise


2- Vigilance

2- Survival Lore Wilderness

 2- Can bite another for Single of damage (3 to a monster)

3- Suspicion

1) Can be used to scout up to 20' reporting back to the shaman


4- Seeking ancient mystical mysteries

2) They will warn the shaman of any aggressive spirit coming with 30' of him.


5- Ability to live in solitude

3) They will allow the shaman to gain the basic demeanour of any spirit.


6- Ability to see through masks

4-       (happy , angry, sad, etc)


Centipede

1- Balance

1- Dance

1- Balance


2- Coordination

2- +1 to pick lock attempts

3- Ability to survive stress


4- Beauty of movement


Cheetah

1- Brotherhood

1- +1 Observation Rank

1- Sprint 10 Seconds


2- Elusiveness

2- Deliver message to the gods

2- +1 rank to any Dex. Based skill

3- Ability to focus intently on something for a short period of time

3- +1 AP if with family or close friends.

3- Bite and claw TRIPLE

Cockatoo

1- Understands the power of sunrise

1- Survival lore forest and jungles

1- If unconscious, shaman will regain consciousness i.e. return to 1bp at sunrise.


2- Ability to survive harsh conditions

2- Comprehend language

3- Communication skills


4- Beauty


Cougar

1- Using leadership power wisely and without ego

1- +1 Drill rank

1 - + 1 melee Damage

Shamans give Cougar spirits the duty of carrying messages from humans to the higher spirits, because of this animal's personal power, superior knowledge, strength of will, and steadfastness. Therefore, the Cougar represents the link between us and the Gods.

2- Balancing power, intention, strength

2- Perceive Sa

2- Bite and claw TRIPLE


3- Deliver Spirit message shamans level x10 in miles

3- Remove Curse at shamans level

Cow / Bull

1- Content

1- Aware of magic within 20' not source

1- Resist to Knock back


 2- Connection to Ea

 2- Plant Lore

3- Community Spirit


Crow

1- Honouring ancestors

  1- Immunity from fear caused by darkness based creatures

1 See through darkness (magical)

Guardian of the place before existence

2- Ethics and Ethical behaviour

2- Lay dead to rest

2- Detect Lie

3- Working without fear in darkness

3- See through darkness (Normal)


4- Carrier of souls from darkness into light



Dog

1- Heals emotional wounds in humans

1- Hunting range is shaman level in miles.

1- Can bite for a triple (5 to monster)

This spirit can be used in the same ways that a real dog can. It can be left to guard an area or hunt small prey.

2- Understanding of the duality of doubt and faith

2- It will guard Shaman warning him of any attack (even if asleep)

2- Tracks at Shamans rank -2 for shaman's level in hours.

3- Companionship


3- If left to guard it will remain for Shamans level in days. I will return to Shaman if any spirits transgress.

4- Unquestioned loyalty



5- Knowledge of all things sensual



6- Protection



7- Ability to smell trouble from a distance



Echidna

1- Connection to water legends

1- Talk to the great river spirits

1- Pass through ward


2- Ability to tunnel under life blocks

2- Talk to turtle

3- Connection to the freshwater turtle

3- +1obs rank

4- Single-mindedness


5- Understanding the value of  rooting aroundto find solutions


Fly / Maggot / Gnat

1- Survival

1- Survival Lore frozen wastes or deserts.

1- Ripen Food (touch) 1 Meal


2- Multifaceted vision

2- Persons around the shaman (5') will get random Spirit nips (1BP) damage.

3- Ability to change waste into valuable assets


4- Transformation


5- Adaptation to the harshest environments


Fox

 1- Cunning

 1- +1 Observation Rank

1- Camouflage (1 enc/15mins)


2- Observational skills

3- Stealth & Camouflage

4- Feminine courage

5- Ability to observe unseen

6- Gentleness

Frog

 1- Cleansing

1-+ 10 DR

1- Understand Emotions

Singer of Songs that celebrate the most ancient of watery beings and places

2- Song and music

2- Diagnose Insanity


3- Antidote 3


4- Contact / talk to great water spirits

Grouse

1- Dancing

1- Understand the circular nature of time

1- dance the sacred dance of life (heal self 10BP's)


2- Understanding and working with cycles

Guinea Pig / Hamster

1- Gentleness

1- Nursing +1 rank

 


2- Humane treatment of others

3- Love

4- Responsibility

Gull

1- Spiritual messengers

1- Detect Sa

1- Will get 4 extra Sa for a priest


2- Communication with the Gods

2- Detect Treasure 30

3- Scavengers


Hedgehog

1- Female wisdom

1- Weather sense

1- Make female fertile

AKA = Kalunguyeye

2- Fertility

2- Cook

3- Enjoyment of Life

3- Nursing R1

Lemur

1- Forest Knowledge

1- Survival Lore - Forest

1- Plant Lore


2- See the unseen

2- See invisible (forest only)

3- Survivalist


Llama / Guanaco / Vicuna

1- Overcoming Hurdles

1- Resist lure of wealth

1- Leap 15 steps


2- Comforting Others

2- Remove Fear

Lynx

1- Keenness of sight

1- Can be used to scout up to 20' reporting back to the shaman

1- Bite TRIPLE


2- They will warn the shaman of any aggressive spirit coming with 30' of him.

2- Leap (5 Paces)

3- They will allow the shaman to gain the basic demeanour of any spirit.


(happy , angry, sad, etc)


Moose

1- Strength

1- Acknowledge truth that has been denied by the soul

1- Become Ethereal


2- Wisdom

2- See through Darkness

3- Inner Soul


Parakeet

1- Ability to change direction suddenly


1- Parrot. Shaman can recall anything said to him in level x hours


2- Imitation

2- Feather Fall

3- Love


4- Trust


5- Assists with goals within the community


Partridge

1- Fertility

1- Levitate unconscious/fallen

1- Detect pregnancy and sense sex of child


2- Solitary work

3- Mobility

4- Connection to female energies

Penguin

1- Fatherhood

1- PC needs only sleep 1 night out of 5 (min 4 hrs)

1- Detect Lie (children only)


2- Understanding the female energy in males

2- Remove bad dream

3- Patience


4- Endurance


Platypus

1- Connection the ancient animals

1- Talk to the great animal spirits

1- Remove victims curse at shaman's level


2- Ability to remain unique

3- Value of remaining as you are

4- Ability to rear young differently

Reindeer / Caribou

1- Wanderer

1- Carousing

1-Butt = triple through knock down


2- Social Skills

2- Pc always know where home is

Seahorse

1- The Hummingbird of the sea

1- Child lore (spot Childs lie, stop a baby crying etc)

1- Remove stress - aids relaxation and meditation. (+1 effects on a meditating person)


2- Joy

2- Dance

3- Understanding of the importance of the courtship dance


4- Ability to hold on while in emotional waters


5- Paternal rearing of offspring


Shrimp / Krill / Prawn

1- Ability to make the whole greater than the sum of its parts

1- Survival lore - Urban

1- Skill combine - shaman through meditation can link two people so that their levels in any given skill are added together. (both targets must remain touching to keep the bonus).


2- Sustenance

2- Locate food 1mile

3- Ability withstand cold temperatures


4- Group living


5- Adaptability


Stink Bug

1- Use of odour as protection

1- +4AP BP Only

1- Transfer life to target Up to 20BP from shaman to victim


2- Exchange of life energy

2- Vomitus stink cloud 20'; shaman immune

3- Camouflage

3- Camouflge

4- Use of exterior shell as protection


Tiger / Jaguar

1- Power Energy

1- Warn if any sprit comes within 30'

1- Strength of mind

The hidden sun is said to be Jaguar, whose spotted skin symbolises the stars glittering in the night sky. Jaguar is the earth father. As earth father, he presides over the sacred power in the earth and the animals who live upon it. The force that lives within the mountains, which gives them their volcanic and transformative power, is the same underworld source of power and energy as the Jaguar Sun

2- Strength and will-power in the face of adversity

2- +1 MP per Magical Point roll

2- Bite QUAD

3- Acting in a timely manner


3- Leap (5 Paces)

4- Action without analysis


4- Dodge Blow

Toad

1- Connection to altered states of consciousness

1- Foodstuffs last twice a long in shamans possession

1- Detect insanity


2- Symbol of the Earth

2- make poison disguised to be invisible to poison lore

3- Camouflaging poison

3- Gamble

4- Changing luck


5- Long life


Woodchuck / Marmot / Ground Hog

1- Sense of family and community

1- Sense change of season

1- Hibernate PC can fall into a coma for up to a year (minimum time 3 months) during which their body will naturally heal itself. (Remove disease and or insanity).


2- Connection to seasonal changes

2- Deflect water bolt spell attacks

3- Understands the power of cycles

3- Hide as Wombats Tiny Hut

4- Ability to hibernate (sleep) during hard times


5- Protection from floods


6- Ability to go underground when trouble arises


Level 4

Bear / Polar Bear

1- Solitude

1- Swim

1- Power lift


2- Strength in the face of adversity

2- Foraging as per skill

2- Immunity to cold non-magical and magical (for 1enc/15mins)

3- Expert swimmer through emotional waters

3- Strength


4- Defence and revenge



5- Ability to find sustenance in barren landscapes



Black Bird

1- Connection to the water plant kingdom

1- Talk to river plant

1- Can give camouflage to shamans level in targets


2- Doing trance work

2- Float. PC can float on the winds.

3- Use of camouflage in protection of family


4- Ability to sway with the winds of change


Caracal Desert Lynx Red Lynx

1- Speed

1- Tracking =1 rank

1- Time fast 10 seconds in attack only


2- Agility

2- Bird Lore

2- x2 damage first avian

3- Shyness



4- Intelligence



5- Expert hunter of birds



Cuckoo

1- Efficiency

1- Shaman cannot be brought back from the dead unless he wishes it



2- Adaptability

3- Symbol of Spring

4- New beginnings

5- Meeting ones fate

Chickadee

1- Truth

1- Understand the power of small things

1- Detect Emotion


2- Good Attitude

2- Always speak truth even if forced to lie

2- Detect Lie



3- Flight

Chipmunk

1- Gathering

1- +1 seduction rank

1- PC can drink / eat a potion substance and use it at anytime in the encounter instantly


2- Ability to regulate usage

2- Contortions

2- Protect horde. PC's cannot lose any stuff left at home as long as he leaves the chipmunk active at home

3- Saving for future use



4- Ability to see both light and shadow



5- Mobility



6- Cuteness



7- Ability to carry ones nourishment (both spiritual and physical) with them



Chicken / Cock / Hen

1- Power of voice

1- Comprehend Language (not speak or read)

1- +1Obs Rank


2- Understanding language

2- +4mps (only at sunrise)

3- Pecking out the answers that escape others

3- Booming Voice. All within 500' feet can hear clearly.

4- Awakening powers at sunrise


5- Protection of family and community


6- Hearing your inner voice


Crab

1- Ability to escape by moving sidewise

1- Dance

1- Dodge Blow


2- Understanding the power of dance

2- Survival Lore (urban)

2- Determine mind set (emotion)

3- Ability to move through water (emotions)


Angry, sad, happy, etc (Touch)

4- Male aspects of community


3- Ward (level +3 damage) can only be used to protect home, or camp.

5- Finding new uses for the seemingly useless



6- Protection of home space



Coral

1- The animal flower of the sea

1- Sea plant lore

1- Bestow foods bounty. Make 1 meal sufficient for shaman's level in people.


2- Providing a living environment for all

2- Finds shelter

3- Understanding of the need for diversity


4- Communal living


5- Symbiosis


Cuttlefish

1- Use of colour as communication

1- Change colour of skin

1- Communicate with animal (basic hungry, cold etc)


2- Changing colours regularly and often

2- Face Change target.

3- Ability to transmute ones outer layer


4- Territoriality


Deer / Hart

1- Gentleness in word, thought & touch

1- Survival lore +1rank

1- Dodge Blow


2- Ability to listen

2- Can pass Lorinthiel holy ground

2- Clue (as Cantrip)

3- Grace and appreciation for the beauty of balance

3- Never get lost in woodland/wilds

3- Kick for a DOUBLE

4- Gratitude and giving

4- Acute Hearing

4- Leap (10 steps)

5- Ability to sacrifice for the higher good



6- Connection to the woodland goddess



Dove / Pigeon

1- Peace and love

1- Makes PC Passive +1 to all healing

1- Communicate with spirit


2- Gentleness

2- Talk to Ghost

3- Spirit Messenger


Dragonfly / Damselfly

1- Mastery of life on the wing

1- Dragon Lore

1- Flight


2- Connection to the dragon

Eel

1- Camouflage

1- Camouflage

1- Lightning bolt 4 through x2 dam and knock back 10 if wearing metal armour


2- Ability to watch unseen

2- Half damage from Electricity attacks

3- Power of electricity


Egret

1- Provides safe passage to the soul world

1- Walk on water

1- Give painless lay to rest on dying victim.


2- Brings peace

3- Provides self-confidence in personal matters

4- Ability to rely on oneself

Flamingo

1- Balance

1- Ability to filter soul lessons from emotional waters

1- Balance


2- Understand the language of colour (communicate with insects)

Fish

1- Abundance

1- Swim

1- Regenerate fin or flipper or tail on water creature


2- Fertility

2- Breathe underwater

3- Children


4- Harmony


5- Regeneration


6- Love


7- Balance between mind and emotion


Frigate Bird

1- Using language to survive

1- Flight

1- Detect Land 5 miles per level of shaman


2- Navigation skills

2- Navigate

3- Ability to carry messages

3- Sea Lore

4- Sign to sailors that land is near


5- Ability to manoeuvre in the air


6- Flight skills


Goldfinch

1- Understand Change

1- Detect Chaos / change /mutation

1- Calm (like Vos1)


2- Deal with conflicts

Jackal

1- Astral Travel

1- Will never feel nausea in any astral teleport travel. Can choose own facing after appearing. Also can delay or quicken the time of travel.

1- Speak to dead


2- Accessing past lives

2- Knows the direction of Loftjael

3- Connection to the Sphinx (race)


Kingfisher

1- Connection to peaceful seas

1- Sea lore

1- Read targets dreams (touch)

According to merman legend, Ceyx and Halcyon were joined. Shortly thereafter Ceyx had to make a long voyage and he was captured by men and asphyxiated during a storm when his capture failed to re-fill his tank. Halcyon waited for his return for months. Then one day his body drifted to the sea bed. In her grief she beached herself. Daunum was moved by her love and grief. So he spoke to Daleth so that she and her husband were turned into Kingfishers and were reunited. The Daunum then declared that from one week before the winter solstice through one week after it, the seas would be calm and sun would shine. This time of peace is called the Halycon Days .

2- Happiness and love

2- Swim

2- Remove frenzy/anger (touch)

3- Peace

3- Breathe air


4- Indifference to surroundings



4- Clear vision through emotional waters



5- Ability to dive (focus) into emotional waters and catch ones dreams






Koala

1- Slow movement

1- If PC moves slowly they can spot traps in 10'

1- Slow target 10 seconds


2- Overcoming obstacles

Komodo Dragon

1- Ability to enter long dream states

1- Orientation

1- Time fast 10 seconds


2- Warrior energy

2- Hibernate. Shaman can sleep for as many weeks as his level requiring no food or water.

2- +1 damage for 1 enc

3- Speed



4- Adept use of the Earth s vibrations



4- Longevity



Lion Fish

1- Facing danger

1- Camouflage

1- Make weapon invisible to people with sprits


2- Ability to stand your ground

2- +2 seduction

2- Cause Fear

3- Hidden peril


3- Immunity to knockback

4- Use of beauty as defence



5- Peril associated with beauty



6- Camouflage



7- Use of shape as a warning



8- Deadly speed



Marlin / Kijiki

1- Ability to shake off negative energy

1- Shaman may call Time Freeze and on time in all must look at him.

1- If target is of good soul that all his blows are through.�


2- Freedom fighter

2- Remove curse

3- Ability to pierce the shell of an enemy

3- remove magical Sa effect at shamans level

4- Grand entrances


5- Tenacity


6- Bravery


Minnow

1- Power of group protection


1- Giant growth (as Potion)


2- Connection to youth

3- Understanding peer issues

4- Issues related to size

5- Maintaining the self within the group

Mocking Bird

1- Using knowledge gained on the outside to heal the inside

1- Sense boundary. Shaman knows when he is entering another domain

1- Remove fear on self or target


2- Learning through experience

2- Heal 5bp's

3- Curiosity


4- Attitude


5- Territoriality


6- Overcoming fear


7- Intelligence


Mosquito

1- Using water to transform

1- Persons around the shaman (5 ) will get random Spirit nips (1BP) damage.

1- Absorb magic. Can drain mps from unconscious victim up to max MP level


2- Drawing energy inside one self

2- Shaman can change his or another s form (illusion) until next sunrise by submerging self underwater

3- Controlling energy flow in one direction


Nighthawk

1- Patience

1- Cat Nap

1- Camouflage


2- Use of body movement

2- See in darkness

3- Camouflage


4- Ability to rest when others cannot


5- Nocturnal vision


Nightingale

1- Proper use of song in healing

1- Sonar sight. Blind fight

1- Song of remove fear


2- Using vibration energy to see in shadow

2- Song of healing 10BP's

3- Use of song in moving through fear


4- Connection with the Moon


Oyster

1- Ability to filter out life s static

1- sense elemental 50'

1- True sight (see things as they literally are) This is not see through illusion.�


2- Understands when to close doors

2- Cure heartbreak

3- Sensitivity to environmental changes

3- +20AP (BP only) Shaman must remain stationary and have eyes closed.

4- Maintenance of outer wall of protection


Pelican

1- Proper use of wealth

1- Evaluate

1- Remove Temporary Psychosis (fear / terror / frenzy etc)


2-Control of Ego

2- Cannot be forced to steal

3- Strong psyche


Piranha

1- Service to the river and the life within it

1- Talk to river Life

1- Frenzy x2 damage


2- Savagery

2- River Lore

3- Tearing apart enemies


4- Understanding the power of groups


5- Ability to totally consume (use) what is given to you


Pig / Sow/ Boar

1- Rooting out the truth

1- Earth spell cost -1mp to cast

1- Detect Lie

Patron spirit of Crones and hags.

2- The Earth

2- +4AP (BP) if a witch.

Porcupine

1- Innocence

1- +1AP

1- Next Hit Nilbogisum


2- Trust in Spirit

2- Resist Truth tell

3- Renewed sense of wonder

3- Ward area (damage is shaman's level -2)

4- Creating your own path


5- Protection of boundaries


6- Defence when threatened


7- Allowing others their path


8- Non-interference


Puffin

1- The Penguin of the North

1- Nursing rank 1

1- Levitate


2- Understanding parental abandonment

3- Longevity

4- Lifetime mating

5- Childhood ability to thrive in darkness

Raccoon

1- Understanding of masks

1- See through disguise (non- magical)

1- Resist curse or re-buff PC can ignore the effects of a curse theta was brought about by questioning someone.


2- Dexterity

2- Scavenge PC can live of scraps in a town or city

3- Questioning without fear

3- Contortionism

Road Runner

1- Speed

1- Can see things too fast for human eye +1 Obs rank

1- Dodge Blow


2- Rapid Change

2- Flee (time fast if fleeing combat enemy) until enemy is escaped.

Sea Slug

1- Renewal through shedding ones outer skin

1- Colour change to bright red causing fear in animals

1- Shed skin (takes 15mins) restores all damage from burns


2- Transmutation

2- Cause fear in friends only

3- Protection through reputation


4- Use of colour to warn


Skunk

1- Walk your Talk

1- +1 seduction rank

1- Stinking cloud (as potion of stink)


2- Reputation

3- Self respect

Sheep / Ram / Ewe

1- Maintains balance in dangerous situations

1- Balance (as Skill)

1- Butt - Double Knock back 30'


2- Confidence

3- New Beginnings / Starting over

Stork

1- Creation

1- Inspire loyalty. All friendly within 50' of shaman get +1AP (BP'S only)

1- Ward of protection repels all life with evil intent to target. Only works on helpless young/babies


2- New beginnings

3- Faithfulness

4- Protection of the young

Tasmanian Devil

1- Self-defence

1- +1 rank defence mastery

1- Can be left to guard an abode, biting aggressor for 6 through then informing shaman of transgression


2- Protection of territory

3- Ability to use perseverance when necessary

4- Understanding of how and when to fight

Tick

1- Transmission of ideas

1- clue

1- Plant Idea into victim


2- Patience

2-Persons around the shaman (5' ) will get random Spirit nips (1BP) damage.

2- Infra-vision

3- Ability to use heat and movement to see



4- Ingenuity



Turkey

1- Self Sacrifice

1- Grant another +1AP BP only

1- Touch transference of BP's PC chooses how many


2- Understanding the gift of Giveaway

Turtle

1- Patience

1- +2AP BP only

1- Cure Disease (females only)


2- Steady Progress

2- Orientation

2- Diagnose condition (females only)

3- Tenacity



Woodpecker / Sapsucker

1- Revealing the truth

1- See through illusion

1- Sleep alarm - any souled being within 30' will wake shaman


2- Picks away at layers

3- Warnings

Level 5

Ant

1- Patience

1- Patience as per freak roll

1- +1 STR


2- Strength

3- Community

Bush Baby

1- Ability to see in darkness

1- See through darkness

1- Dodge blow


2- Proper use of territory

2- Spot weakness next hit is through damage

3- Quick movement


4- Ability to adapt


Butterfly

1- The power of the whirlwind

1- +1 MP to Magical Point rolls

1- Windblast (concentration)


2- Reincarnation

2- Change (as per colour change cantrip)

2- Resurrect non-fantastic animal or insect

3- Transformation

3- +1 FC to Formula control Rolls


4- Transmutation



5- Magic



Booby

1- Fearlessness

1- Immune to fear

1- See through <element>


2- Trust

2- Swim rank 2

3- Agility in water

3- Dance

4- Courtship display


5- Understanding layers


6- Depth perception


Clown Fish / Anemone

1- Ability to hide within dangerous situations

1- Camouflage

1- Stun target for 10 seconds


2- Use of beauty as camouflage

2- Copy movement. Shaman can copy the physical action that was last repeated by target

3- Ability to move as your enemies move

3- Remove poison / cure poison

4- Transmutation of poison


5- Defence of beauty


Chimpanzee

1- Intelligence

1- Comprehend language

1- Clue


2- Understanding societal complexity

2- Talk to non-fantastic forest Flora and Fauna

2- Scale Sheer Surface

3- Language skills

3- Heraldry


4- Dexterity



5- Connection to the forest spirits



6- Problem solving



7- Ability to balance compassion and aggression



Cockroach

1- Speed to avoid harm

1- see through darkness

1-time fast 10 seconds (fleeing only)


2- Understanding shadow

2- immunity to fear

3- Moving through fear


4- Understanding disgust in others


Coyote

1- Childhood trust in truth

1- As Disguise rank�

1- Chameleon (1 enc/15mins)


2- Teaching us how to rear our young

2- Direction Sense

3- Ability to laugh at one's own mistakes

3- Nursing as per skill R1

4- Teaching balance between risk and safety


5- Stealth


Elk

1- Stamina

1- Seduction

1- +1 Strength


2- Strength

2- Temporary bless same sex ally +4AP (BP Only)

3- Sensual passion

3- Heal self 10 BP's only if current BP's is 1 or more

4- Honouring those of your gender


5- Ability to pace oneself in tasks


Emu

1- Connection to the sun

1- History

1- Run time fast 30 seconds

The seven sisters who became the muses

2- Possesses wisdom of the ancestors

2- Heraldry

3- Shyness


4- Abundance


5- Speed


6- Monogamy


7- Paternal rearing of young


Gazelle

1-Speed

1-levitate

1- Dodge blow


2- Agility

2- Run time fast 30 seconds

3- Beauty

3- Jump 30 steps

4- Grace


5- Vertical movement


6- Ability to manoeuvre


Hawk

1- Clear sighted

1- Immunity to Fear

1- See through illusion


2- Observant

3- Courage

Horseshoe Crab

1- Living fossil - connection to early life on Earth

1- Balance

1- Shield (as Sa shield)


2- Ability to maintain balance

2- Camouflage

2- Talk to dead (only if over 1,000 years old)

3- Camouflage



4- Proper use of armour



Herron

1-All aspects of diversity

1- Orientation

1- See spells area of effect


2- Self-reliance

2- Stand (as cantrip)

3- Boundaries


4- Exploration


5- Self-esteem


6- Balancing multiple tasks


7- Dignity


Hippopotamus

1- Proper use of aggression

1- Immunity to Frenzy

1- +1 damage(melee and missile) for 1 enc

Know to the forest elves as the Kiboko

2- Ability to move gracefully through emotions

Horse/ Pony / Mustang

1- Power

1- Pc can leap 5 steps

1- PC can make a single run in time fast that will last until they stop running

This spirit will carry the Shaman across land (not water).

2- Stamina

2- Will carry shaman only for 1hr x level

3- Endurance

3- Travels at speed of normal horse without tiring.

4- Faithfulness


5- Freedom to run free


Humming Bird

1- Endurance over long journeys

1- Sense happy emotions

1- Fly self 1 journey up to level in miles

Keeper of the circular time continuum

2- Joy & Happiness

2- Clam (remove frenzy)

5- Love

3- Make self Happy

Jellyfish

1- Sensitivity to water

1- Detect water imbued items

1- Falling 50


2- Understanding of the value of floating, rather than swimming, through trying emotional times

2- Calm self. Immunity to Frenzy and anger spells

3- Proper use of softness (not being rigid)


4- Ability to become untangled from the webs of peril in life


Kangaroo / Wallaby

1- Leaping away from bad situations

1- Leap 5 steps

1- +4AP (BP only) to people who are not over 10 years old


2- Creating a safe home environment

2- Leap 30 steps

3- Ability to adapt to new situations


4- Protection of the young


Leopard

1- Stalking

1- Camouflage Rural

1- Bite Triple through


2- Moving unseen

2- Climb tree

2- Leap 5 steps


3- Persons approaching the shaman without being invited (5') will get bitten for a double. (Quad to monster). The cat will only attack any one uninvited spirit once a day.


Manatee / Dugong

1- Ability to walk gently upon the Earth

1- Breathe on land

1- See through gloom


2- Gentleness

2- Talk to water plants

3- Seeing clearly what lives in water (emotions)


4- Connection to water herbs


Mole

1- Connection with the energies of the Earth

1- Stone Lore

1- Light as lantern for 1 enc/15mins

Guardian of the lower regions

2- Knowledge of herbs, roots, minerals, seeds, rivers, and other hidden bounties of the earth

2- Plant Lore

2- Dousing

3- Ability to turn inward

3- Infra Vision (kinaesthetic sense)

3- Meditation

Introspection and blindness to all but light and dark in the material world

4- Mining r1


4- Sensitivity to touch and vibration (the kinaesthetic sense)

5- +1 MP per Magical Point roll if earth mage.



6- +1 pick lock


Mouse / Lemming / Vole

1- Shyness

1- Guidance in signing contracts (can ask another opinion)

1- Invisibility until strike a target.


2- Quiet

2- Silence 20'

Ocelot

1- Regeneration through solitude

1- +1OBS rank

1- Illusionary self


2- Connection with physical and spiritual worlds

2- Ghost sense 50'

2- Regenerate BP s (need to be conscious and totally alone for 1hr)

3- Ability to be in two places at once

3- Persons approaching the shaman without being invited(5') will get bitten for a double. (Quad to monster). The cat will only attack any one uninvited spirit once a day.


4- Clear vision



5- Connection to the unseen



Octopus / Squid

1- Intelligence

1- as cantrip clue

1- Mystic Mist (as darkness)

Octopus symbolises the sacred spiral of the Tanarsa and is also related to the Spider web. It represents the Moon phases, feminine powers, and the cycle of life and death.

2- Flee enemies

2- Flee time fast 10 seconds

3- Smoke screens


Orang-utan

1- Gentleness

1- Communicate with plant

1- Clue


2- Connection to the forest spirits

2- Immunity to Frenzy

3- Ingenuity in dealing with problems


4- Movement above the fray


Ostrich

1- Assists in exorcisms

1- see a person's true spirit

1- Banish Daemon (at shaman level)


2- Spiritual truth

2- Flee (time fast for 10 seconds)

3- Avoidance behaviour


4- Outrunning adversaries


5- Communal living


6- Understands all aspects of denial


Panda

1- Understanding the value of slowness

1- Communicate with plant

1- Balance


2- Connection to Oriental beliefs

2- Immunity to Frenzy

3- Balance

3- +4 Sa if worship oriental deity

4- Adaptability


5- Connection to the Plant Kingdom


Parrot / Macaw

1- Use of language

1- PC can read any language, literal translation (not code).

1- Clue


2- Mockery

2- Taunt (victim must attack shaman)

3- Pair bonding

1- Memorize speech.

4- Brings rain


5- Guidance and wisdom to think before speaking


Peacock / Peahen

1- Beauty

1- PC always looks well groomed

1- PC can self heal to 1BP if reduced to minus 1-10bp takes thirty seconds.


2- Immortality

3- Self Confidence

Quail

1- Living close to the Earth

1- Can t be seen in a crowd of 10 or more people

1- Camouflage


2- Ability to blend into the background

3- Finding peaceful solutions to peril

4- Courage to face hardships

Rabbit

1- Guile

1- +1 Defence mastery lvl

1- Flee! Time fast in legs (20 seconds)


2- Paradox and contradiction

2- Guards while sleeping (only wakes shaman)

2- Dodge Blow

3- Living by one's own wits

3- Acute Hearing

3- Clue (as per cantrip)

4- Receiving hidden teachings and intuitive messages



5- Quick-thinking



6- Humility



7- Moving through fear



Rook

1- Honouring ancestors

1- Immunity from fear caused by darkness based creatures

1- See through darkness (magical)

Guardian of the place before existence

2- Ethics and Ethical behaviour

2- Lay dead to rest

2- Detect Lie

3- Working without fear in darkness

3- See through darkness (Normal)


4- Carrier of souls from darkness into light



Wasp / Hornet / Yellow-jacket

1- Use of female warrior energy

1- +1d4 chi per adventure

1- Strength Females only

Patron spirit of the Amazons

2- Sisterhood

2- Sense Males 20'

2- Mind speak (females to females only)

3- Understanding female societies

3- Persons around the shaman (5') will get random Spirit nips (1BP) damage.


4- Communal living



Walrus

1- Using of a fierce masks wisely

1- PC can go without food or water for a month (or until active power is used)

1- Warding 3xshaman level damage


2- Movement in emotional waters

2- Face Morph (self)

3- Group living


4- Defence of territory


5- Storing for the future


Weasel

1- Stealth

1- +1 Observation

1- Chameleon


2- Cunning

2- +1 Rank Pick Lock

3- Ingenuity


Wombat

1- Ability to change within

1- City lore +1 rank in any city

1- wombats tiny hut


2- Strength


2- Scavenge Shaman can find any non-magical item or suitable object if given an hour to search. Object may need repairing before use.

3- Determination



4- Intelligence



5- Speed



6- Resourcefulness



7- Ability to dig up needed information



Level 6

Canary

1- Beauty of voice

1- Sing

1- Song of remove fear


2- Use of song in healing

2- Healing song restores 10BP s and removes pain

3- Finding your soul's song


4- Happiness


5- Ability to find joy in song during times in darkness / shadow


Chameleon

1- Use of colour as camouflage

1- Camouflage

1- Chameleon


2- Using reach as a tool of survival

2- +2AP (BP only) when daylight

2- Knock back 10'

3- Patience

3- Scale Sheer Surface


4- Ability to climb to attain ones goals



5- Using the Sun as a source of power



Dolphin / Porpoise

1 - Knowledge of the sea

1- Understand tongue

1- Frenzy


2- Patron of sailors

2- Swim

2- Calm / Remove fear

3- Wisdom

3- Breathe underwater


4- Balance & Harmony

4- +1 Sea lore rank


5- Communication skills

5- +1 MP per Magical Point roll if water mage.


6- Freedom



7- Trust



8- Understanding the power of rhythm in your life



9- Use of breath to release intense emotions



10- Water element magic



Eagle

1- Swiftness, Courage and Wisdom

1- +1 Observation rank

1- Remove Fear


2- Keen sight

2- +1 MP per Magical Point roll if air mage

2- Clue (as per cantrip)

3- Illumination of Spirit

3- Discern a person's Demeanour

3- Contact / talk to great air spirits

4- Knowledge of magic



5- Ability to see hidden spiritual truths



6- Connection to spirit guides and teachers



Elephant

1- Strength

1- Strength

1- Remove Ward (magical or Sa) at shamans level x2


2- Royalty and Nobility

2- History as skill

2- Stomp FIVE through

3-Connection to ancient wisdom

3- +1AP (stacks)


4- Removal of obstacles and barriers



5- Confidence & Patience



Fruit Fly

1- Transformation

1- +1 Seduction rank

1- All sight. See magic Sa spirits undead daemons and through illusions


2- Multifaceted vision

2- Persons around the shaman (5') will get random Spirit nips (1BP) damage.

2- Change shape (disguise)

3- Ability to mutate as needed



4- Courtship display



5- Connection to colour



Lobster / Crayfish

1- Concentration

1- Concentration +1 damage to thrown or missile damage

1- See through ego - Resist seduction attempt


2- Coordination

3- Understands when to follow not lead

4- Ability to transcend the mind/ego

5- The power of simplicity

Mongoose

1- Use of speed in defence

1- Immunity to fear and terror

1- Flee (time fat 10 seconds)


2- Lack of fear in attacking and defending oneself

2- Sense evil 10

3- Apprehension of wrongdoers


4- Protection of family


Moorhen / Gallinule  Alae

1- Connection to water vegetation

1- Speak with water plant life

1- Calming voice remove frenzy or fear

According to legend, the Gallinule is one of the great benefactors of the early Adram people. It was in the days before fire was known to the Adram, the Gallinule took pity on them. Flying to the home of the gods (the volcanoes), he stole a blazing brand and brought it back to earth. During his flight the Gallinule's formerly white forehead was scorched by the volcano's fires -- thus its name "alae" signifying a burnt forehead. Today all gallinules bear a red frontal shield on their heads.

2- Ability to move above ones environment

2- Swim

3- Diversity of colour/race

3- Flight

4- Use of voice


Pheasant

1- Movement through ego

1- See through ego - Resist seduction attempts

1- By wrapping colour fabric around affected are the LP will be restored to full (does not regenerate limb or restore BP's).


2- Using colour to heal

2- Perform Ritual +1rank


3- Expansion of self awareness


Red = Arm Pink = Hand

4- Understanding the use of ritual


Blue = Leg Cyan = Foot



Orange = Chest Yellow = Back



Brown = Belly White = Groin



Green = Head Purple = Face

Puma

1- Using leadership power wisely and without ego

1- +1 Drill rank

1- Bite QUAD


2- Balancing power, intention, strength

2- Resist fear at level x2

2- Detect Trap 1'

3- Gaining self-confidence

3- Reduce terror to fear

3- Remove Fear

4- Cunning


4- Leap (5 paces)

Rhinoceros

1- Solitude

1- +4 BP AP

1- Charge 5 through Knock back 20'


2- Ancient Wisdom

2- History (touch)

3- Instinctive


Salamander

1- Facilitates the connection between earth and water


1- Protection from darkness/earth or water


2- Connection to the soul memories of early life on earth

2- Cloak of darkness 20'

3- Change


4- Comfort in darkness


5- Ability to cloak in the face of adversity


Scorpion

1- Attacking from the rear

1- Control Undead (only one creature / must be below shamans level)

1- If a surprise attack damage is x2


2- Death and rebirth

2- Remove poisons effects

3- Transmutation of poison

3- Cast back Sa (evil deity only) at shaman's level

4- Reflecting dark and negative energy back to its sender

4- Cast back Necromancy darkness demonology magic at shaman's level

Shrike / Butcher Bird

1-The only truly predatory songbird

1 - Shamans temporary potions do not go off

1- Song of Prey, all targets attacks are at +1 damage


2- Ferocity

2- Immunity to fear

2- See through disguise (not illusion)

3- Value of surplus



4- Surveyor of one's surroundings



5- Understanding of the nature of masks



6- Boldness



7- Fearlessness



Snake / Serpent

1- Elusiveness

1- Camouflage

1- PC can see and influence a person's dreams by touching them while they are asleep


2- Manipulation

2- Smell

2- Remove religious curse

3- Exploration of the Mysteries of life


3- By touching the stomach of a pregnant woman the PC can determine the sex of the child within

4- Protection from religious persecution



Termite

1- Defence of personal space

1- Survival lore Jungle and Forest

1- resist mind effecting spell at shamans level x2


2- Single-mindedness

3- Connection to tropical forests

4- Co-operative living

Thrush

1- Languages

1- Fae sight

1- Open Fea door


2- Working with the little people

2- Fae friend

2- Total Heal Fae (BP only)

Wolf

1- Facing the end of one's cycle with dignity and courage

1- Dream Lore

1- Painless passing. A dying person will feel no pain and pass over peacefully to their own deity (no resurrect)


2- Death and rebirth

2- +1AP

2- Dodge Blow

3- Spirit teaching

3- Commune with un-dead

3- Chameleon (1 enc/15mins)

4- Guidance in dreams and meditations

4- Stand (as per cantrip)

4- Can bite for a quad (6 to monster)

5- Instinct linked with intelligence


5- Tracks at Shamans rank -2 for shaman's level in hours.

6- Social and familial values



7- Ability to pass unseen



8- Steadfastness



9- Skill in protection of self and family



10- Taking advantage of change



Worm

1- Regeneration

1- Contortionism

1- Regenerate targets limb


2- Purifies the Earth

2- Banish earth elemental

3- Ability to find nurturing within the Earth

3- Camouflage

4- Camouflage

4- Touch plant to make it fruitful

5- Ability to wiggle out of difficult situations


Wren

1- Messenger from the gods

1- Telepathic link to sibling

1- Voice of Halt (holds person 10 seconds)


2- Sibling (brother/sister) relationships

2- Immunity to fear

2- Foretell future 1 min

3- Power of voice


3- Talk to a god (yes/no)

4- Fearlessness



5- Seeing future events



Level 7

Antelope

1- Understanding Death

1- Survival lore (as applicable)

1- Flee (time fast) when running away 30s


2- Value of Strong survival skills

2- Dodge Blow

3- Swiftness


Ass / Donkey / Burro

1- Stubbornness

1- +4 WP

1- Resist Mind effecting spell (not remove effects)


2- Ability to make decisions

2- +2 DR

3- Refusing to move when you know it isn't right


4- Saying no to others


5- Ignoring others opinions


Baboon

1- Protect the family

1- Will warn if family is in danger

1- Detect Sa

Aka = Nyani

2- Sacred to Plutton

2- Scale Sheer Surface

2- Locate Library (pc will know the location of the nearest place of learning)

Pluton's Avatar is sometimes portrayed as a baboon as he stands in the Great Library. Some ancient records also say that four apes sit beside the River of Death near the ferry man. They listen to all appeals of the soul and taunt and judge it before it can pass into the lands of Mirkos.



3- Uncontrollable laughing 10 seconds.


Crane

1- Symbol of spring and light

1- Sing

1- Preserve food (1 meal / 1year)


2- Astral travel

2- Etiquette

2- Detect/see traps, hidden doors etc 10'

3- New knowledge

3- Teaching


4- Seeing all things associated with secrets



5- Wisdom



6- Seeks to help others on their paths



7- Longevity



8- Elegance



9- Using voice uniquely



Giraffe

1- Looking to the future

1- Farsight PC can see to the horizon

1- PC gains 1 min foretell future


2- Intuition

2- Extended reach. Pc can reach out up to 50' and pick up something that they can carry.

Hermit Crab

1- Love of freedom

1- Shaman can regenerate BP's in total darkness (1 BP per 15mins)

1- Cast any water level spell lvl 1 to 4


2- Mobility

2- Survival lore

3- Ability to live anywhere


4- Understands the need for rapid change


5- Movement through decades


6- Ability to store water energy


7- Comfort in darkness


Lungfish

1- Ability to constantly touch and sense surroundings

1- Blind Sight

1- Read dreams of sleeping target


2- Connects air, water and land

2- Resist noxious environment. Shaman is immune to all environmental effects even the void. This does not protect from deliberate attacks. Thus he would be able to exist underwater but still take full damage from a water bolt or choke or poison spell.

2- History - Shaman knows the history of any item over 100 years old

3- Ability to harden one's skin to weather hard times

3- Talk with Amphibians

3- Sleep (natural) 15 mins

4- Connection to the past (Living Fossil)



5- Connection to Amphibians



6- Understands the value of dormancy



7- Ancestrally related to the four-footed land animals



8- Connection to dreams (hibernation)



Mountain Lion

1- Love expressed in nature

1- +1 Drill rank

1- Remove insanity brought on by guilt or regret


2- Using leadership power wisely and without ego

2- Resist fear at level x2

2- Bite QUAD

3- Balancing power, intention,

3- Reduce terror to fear

3- Remove Fear

strength

4- Persons approaching the shaman without being invited (5') will get bitten for a double. (Quad to monster). The cat will only attack any one uninvited spirit once a day.

4- Leap (5 paces)

4- Gaining self-confidence



5- Freedom from guilt



Opossum

1- Deception

1- Face shift

1- Detect Sa


2- Use of appearance

2- Feign Death

2- Detect Magic



3- Detect Fae

Otter

1- Woman's healing wisdom


1- See through illusion (lvl V's lvl)


Sensibility without suspicion

1- Detect Sa

2- Speed swim (30 seconds time fast)

2- Guidance in unmasking talents

2- Nursing


3- Psychic awareness

3- +1 Sa per level (devotion)


4- Faithfulness

4- Swim


5- Understanding the value of playtime

5- Fish


Salmon

1- Value of returning home to regenerate

1- Read emotions (touch) and gain a glimpse of surface thoughts, or memory (as a flash)

1- One month's complete rest will regenerate any severed limb or organ, no scars. (Shaman must be alive)


2- Swimming upstream through emotional waters to gain insight

2- Pass 1 skill from a deceased person to a newborn

3- Understanding divination messages


4- Rebirth of spiritual knowledge


Tarantula

1- Ability to shed the outer skin (masks) and transform

1- Ward of entanglement. Holds victim for shamans level in mins or until released (can only be used on home territory)

1- Camouflage


2- Creativity

2- Shed Skin. Shaman can shed his skin and thus change his looks (change is permanent). Takes 24hrs.

3- Spinning a web to entrap enemies

3- Growth (cause fear)

4- Defence of territory

5- Intimidation by size

6- Use of environment to conceal oneself

Turtle

1- Bravery of the young

1- Protection from water

2 - Orientation

1- Teleport Home


2- Connection to the Moon

3- Navigation skills

4- Understands the nuances of long cycles

5- Duty to completion of one's life path

6- Ability to travel long distances to reach home

7- Longevity

8- Wisdom

9- Connection to the Earth's water energies

Level 8

Black Panther

1- Femininity

1- Can't be surprised

1- Become Ethereal


2- Understanding of Death

2- Persons approaching the shaman without being invited (5') will get bitten for a double. (Quad to monster). The cat will only attack any one uninvited spirit once a day.

2- Cause Fear

3- Knows the Dark

3- Become one with darkness

Death and Re-Birth

Blow Fish / Puffer fish / Porcupine fish

1- The fatal beauty

1- seduction +1 rank

1- Growth as growth potion + cause fear


2- Defence through inducing fear in ones enemy

2- Transmute poison administered to healing

3- Transmutation of poison

3- Suspend life

4- Power to induce death-like state


5- Use of size as a deterrent


Clam

1- Ability to siphon energy

1- Merge with earth

1- Strength Drain


2- Living within the Earth

2- Trace of Symbiosis. Shaman can link two targets so that they can share bodily functions as long as they remain in contact. Should the function of one individual fail the other can keep it going.

Balance

3- Read mind

3- Symbiosis


4- Connection to mud


5- Going within


Dingo

1- Finding out the truth

1- Detect Lie

1- Track trail to source

The Dingo is the Guardian of the unborn human soul

2- Companionship

2- Survival Lore - Plains

3- Loyalty


Gorilla

1- Intelligence

1- Scale Sheer Surface

1- Speak / comprehend language


2- Gentleness

2- Frenzy (self) if friends attacked

3- Maternal instinct


4- Use of speech

5- Benevolence

Grasshopper / Locust / Katydid

1- Jumps across space and time

1- Will always appear safely after transporting.�

1- Leap forward in time (up to 15mins), must re-appear where jump was originally made. Will never merge with any object that is in the same location


2- Leaps of faith

2- Leap over level x 2' wall

3- Jumping without knowing where you will land

3- Teleport level in miles

4- Astral travel


5- Leaping over obstacles

6- New leaps forward

7- Ability to change careers quickly

Hyena

1- Knows secrets of the wild

1- Survival lore

1- Sing ones Soul (can pass all whim and desires from one to another)

Good connection to the Vulture

2- Adaptability

2- Tracking (smell)

3- Perseverance in hunting

3- Communication in dark spaces

4- Understanding the value of community

4- Vultures will not attack

Ibis

1- Connection to the Kaboi pantheon

1- +2sa per level if Kaboi priest

1- History

Ibis is an important creature to the Kaboi (sphinx). Ibis was sacred to the Goddess Kaboi in all her forms Ibis is also the guardian of the Moon Gates.

2- Wisdom

2- Detect Sa

3- Enlightenment

3- +1MP per MP roll

4- Ability to work with magic spells


5- Understanding ancient wisdom


Manta Ray

1- Ability to swim slowly through emotional waters

1- Swim

1- detect Chaos / mutation / corruption


2- Positive use of size in one's life

2- Breathe on Land

3- Understanding differences

3- Breathe underwater

Mantis (Preying)

1- Developing psychic senses

1- Divination

1- Teleport (up to 30 steps, no obstacles)


2- Keeper of  all secrets and mysteries

3- Movement through time and space

Prairie Dog

1- Communal living

1- +1 seduction rank

1- Walk/see through earth at time slow


2- Value of touch

3- Proper use of affection

4- Connection to all things found below the surface

Whale

1- Freeing the soul from the physical body

1- Restore soul. Shaman can offset soul's loss for level in months.

1- Heal 2

According to the Sea Elves, Orca was created by the hunter who carved a  blackfish out of yellow cedar and commanded it to kill his wicked in-laws. Orca tore the men to bits and returned to the Elf, Natsalane, who then ordered the sleek animals never again to prey on humanoids. And, to this day, Orca, the top predator of the sea, doesn't eat people. Indeed, the sea elves consider Orca a custodian of the sea.

(Orca)

2- Using the vibration energy of song to heal

2- Shaman can see where victim's soul is (scrye)

2- Steal Soul


3- Assisting humans in finding their soul's song


3- Free bound soul. Buy touching a bound soul's shaman can send it back to its real owner.

Whale

1- Record keeper for all eternity

1- Dance

1- Read mind


(other)

2- All knowledge associated with voice

2- Sea lore

2- Telepathy (touch)


3- Psychic and telepathic abilities


3- History


4- All aspects of the sea




5- Beauty of movement



Sloth

1- Wisdom associated with moving slowly

1- Tree Lore

1- Cause Time Slow 30 seconds


2- The value of laziness

2- +2WP

2- Tap Tree history. Touch and learn history that has happened in the wooded area (1mile x level)

3- Understanding the tree spirits



4- Ability to access the libraries within the trees where all Earth knowledge is held



5- Seeing the world upside down



6- Understanding when to use tenacious behaviour



Spider

1- Wisdom

1- See through illusion

1- Guarantee conception

Grandmother spider who wove the fabric of the universe for Ome-te Llest

2- Creativity

2- +1 Sa per level

2- Remove poisons effect

3- Divine Inspiration



4- Understanding the patterns of Illusion



5- Female energy for the creative force of life



Starfish

1- Connection to the star people

1- Daemon Tongues

1- Regenerate self (total heal)


2- Regeneration

2- Daemon Lore

2- Cast any darkness or light spell to level 3

3- Moon magic

3- Detect Magic


4- Beauty



5- Tidal movement



Warthog

1- Ability to sense danger

1- Resist fear

1- Detect Lie


2- Courage

2- +1 AP (BP s only)

2- Cause Fear

3- Protection


3- Detect Trap 10

4- Ability to find the truth



5- Use of a fierce mask



Level 9

Bee

1- Connection to Arito

1- Detect Sa

1- Lay to rest


2- Understanding female warrior energy

2- +3BP (females only)

2- Resurrect Animal / Insect

3- Reincarnation

3- Detect Treasure 30'


4- Helping Earth Bound Spirits to find their rest

4- Persons around the shaman (5') will get random Spirit nips (1BP) damage.


5- Prosperity



Cobra

1- Soul guide

1- Graves tales. (History of interned person's life)

1- Lay to rest


2- Memory of the soul world

2- Theology of the Goddesses

2- Remove blessing

3- Transmutation of the soul


3- Remove Curse

4- Past Life memories



5- Wisdom of the Goddess'



6- Freedom from religious persecution



Cricket

1- Good luck

1- Plant Lore

1- Dispel darkness through song


3- Teaching the power of song in darkness

2- Talk to Plant

2- Dodge blow (but shaman can TF and jump 15 steps as well

4- Finding ones way out of darkness by following their song



5- Understanding the time to jump out of a situation



6- Communication



7- Connection to the plant kingdom



Ladybird / Beetle

1- Past lives

1- History

1- Lay soul to rest

Carries the Golden Strand that leads to the Centre of the Universe

2- Spiritual enlightenment

2- Planular Lore

3- Death and Rebirth


Lizard

1- Detachment from ego

1- Treat sleep or dream conditions / insanities

1- Regenerate own limb

Moving in the Other World

2- Power to regenerate that which is lost

2- Enter another s dreams (lvl V's WP)

2- See through darkness (magical and non-magical)

3- Facing fear



4- Controlling dreams



Magpie

1- Understanding of the balance of light and darkness

1- Detect Evil

1- Comprehend language


2- Seeing in darkness

2- Detect Good

2- Translating vision

3- Use of ritual in everyday life

3- See through darkness

3- Communicate with ghost

4- Communication

4- Prophecy Lore

4- Luck should something unlucky happen by change (pc ca TF and re do)

5- Understanding messages from the Spirit world



6- Prophecy Intelligence



7- Use of voice



8- Good luck



Monkey

1- Movement through ego

1- Immunity to disease

1- +2AP(BP only) to any friend who joins hands with shaman


2- Ability to change environment

3- Family protection

4- Understanding excesses

5- Good health

6- Understanding success

Osprey

1- Keen sight in seeing through illusions

1- +1rnk Drill

1- Detect and see through Illusion


2- Authority

2- Identify emotion / insanity

2- Summon Storm

3- Freedom of spirit

3- +4AP (BP only) when the moon is out


4- Keen vision while hunting in the waters of emotion



5- Connection to the moon



6- Understanding weather, especially lightning



Owl

1- Silent and swift movement

1- +1 Observation rank

1- See through illusion (lvl V's lvl)


2- Seeing behind masks

2- Clue (as cantrip)

2- Flight (1 enc/15mins)

3- Keen sight

3- Choose any one lore skill

3- Comprehend Joke (as cantrip)

4- Messenger of secrets and omens

4- Detect Lie

4- Detect Sa

5- Link between the dark, unseen world and the world of light

5- Planular Lore


6- Comfort with shadow self

6- +1 MP per Magical Point roll if light or darkness mage.


7- Moon/Sun magic

7- Detect Magic


Rat

1- Abundant reproduction

1- Mass fertility (1mile)

1- Dodge Blow


2- Ability to live unseen

2- Half gestation times (1mile)

2- Detect treasure 2' x level

3- Stealth

3- Can't be seen in a crown (10 or more)

3- Camouflage

4- Defence

4- Smell


5- Intelligence



6- Symbol of fertility and wealth



Resplendent Quetzal

1- Sacred bird of the ancient Jungle Elves of Kaladoria

1- Flight

1- Invisibility

Jungle Elf legend describes how the bird got its crimson breast. When the clan chieftain Tecun Uman fell in battle, mortally wounded by a Kaboi explorer Pedro de Alvarado, a gold-and-green quetzal landed on his chest. As the chieftain died, the bird flew off, its breast forever stained with the blood of the chieftain.

2- Sacred bird of the Cloud forest

2- x5 money on all finance rolls

2- Total heal last wound taken (will resurrect if used within 10 seconds of death)

3- Freedom

3- No Jungle beast will attack the shaman (includes insects)


4- Symbol of wealth



5- Invisibility



6- Stillness



7- Diversity



Swan

1- Awakening the power of self

1- Divination

1- Foretell future (5mins)


2- Understanding dream symbols

2- Dream Lore

3- Seeing into the future

3- Seduction

4- Understanding spiritual evolution


5- Developing intuitive abilities


6- Grace in dealing with others


Wolverine

1- Last phantom of the wilderness

1- +1d4 Sa Dauthraman

1- Block magic mind effecting spell at shaman s level


2- Hyena of the North

2- No forest animal will attack

2- Walk in the realms of the dead

3- Master of the Forest

3- Magic Sight

3- Immunity to cold attacks

4- Trickster hero

4- Cook r1

4- Immunity to Terror

5- Magical link between the material and the spirit worlds

5- +8AP (BP's only)

5- Remove Fear

6- Revenge

6- Immunity to fear

6- Chameleon (forest/wilderness)

7- Craftiness

7- Camouflage (forest/wilderness)

7- Deliver fatal blow (next hit does x2damage)

8- Understands how to satisfy appetites

8- Spot weakness +1 damage


9- Ability to travel in very cold places



10- Understanding aggression



11- Protection against attackers



12- Multilevel protection



13- Standing your ground



14- Fierceness



15- Elusiveness



16- Gluttony



17- Cleverness



18- Strength



19- Non-retreat



20- Effective attack



21- Endurance



22- Courage



Level 10

Bluebird

1- Happiness

1- Leave corporal shell

1- If pc falls to -9BP or below they are instantly returned to -0bp and is unconscious.


2- Movement to new level of being

3- Modesty

4- Fulfilment

5- Confidence

6- Ability to return from the brink of extinction

Raven

1- Rebirth without fear

1- If pc is resurrected they come back with a total heal / full blesses and any malignancy removed.

1- Light 50'


2- Ability to tear down what needs to be rebuilt

2- +1 Seduction rank when public speaking

2- Erode (make any item -1)

3- Renewal


3- Deaths Tale

4- Ability to find light in darkness


4 - Foretell future (5 mins)

5- Courage of self-reflection


5- Befriend WP vs. Shaman's level.

7- Comfort with self


Victim will not attack friends

8- Honouring ancestors



9- Connection to Mirkos



10- Divination



11- Change in consciousness



12- New occurrences



13- Eloquence



Swallow

1- Understands the value to family and home

1- +10AP (BP only)

1- Summon Lightning Suspend life to target


2- Protection

2- Flight

2- Dodge blow

3- Agility



4- Ability to manoeuvre



5- Connection to the arrival of thunderstorms



Vulture / Buzzard / Condor

1- Love of Ea

1- Immunity to poisons

1- Death's Tales (learn how a person died)


2- Death and rebirth

2- Hyenas will not attack

2- Touch of death

3- Prophecy



GENERAL RULES

Spirit generated skills - PASSIVE.

Some animal spirits grant skills passively to a shaman. This does not mean the shaman does know how to use those skills. He is being directed by his spirit or whispered to by their spirit. Once any of a spirit's Active powers is used any passive skill granted by the spirit is lost until the shaman re-contacts the spirit after the adventure.

Spirit generated skills - ACTIVE.

Some spirits will grant skills when activated. These skills will last a maximum of 1enc/15mins before being lost.


All animal spirits can spirit nip for 1bp damage as an active power.