|
CREATURE |
Description |
Passive Powers |
Active Powers |
Alignment / Notes |
|
Level 1 |
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Amoeba |
Huge single celled jelly- |
1) Fear fire. Shaman must back away from any fire. |
1) Envelop limb/head. The spirit will envelop a chosen limb immobilising it for 3 seconds |
Neutral |
|
Swarm |
Vast collection of insects |
1) Shields Shamans other spirits so that they cannot be attacked |
1) 30 seconds itch. |
Neutral |
|
Treeman / Ent |
Large humanoids resembling trees. Very slow and dull of reflexes |
1) Fear fire. Shaman must back away from any fire. |
1) Take root. Immunity to knock back effects |
Neutral |
|
Troll |
Ugly and loathsome humanoids. |
1) Immunity to ingested poisons |
1) Spit acid. Triple to player. 6 to monster - |
Neutral |
|
Level 2 |
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Amphisbaena |
Huge 2- |
1) Heat Vision 10' |
1) Shaman my bite a victim doing poison damage equal to his level |
Neutral |
|
2) Trip. Spirit can constrict victim's legs forcing them to fall over. |
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|
Fen Worm |
Vast 25' long worm. |
1) Swim |
1) Can carry shaman and up to 20 others as a boat. (1hr per level/20knots) |
Neutral |
|
Owl, Giant |
Look like a barn owl but 7' tall |
1) Silent Flight. Shaman can fly with a silence zone of 10' around them |
1) Zone of silence |
Good |
|
2) Racial histories |
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3) Identify artefact |
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Sandclam |
Huge 5' clam |
1) None |
1) Shaman can leave his clam (draw 5' ward like line) if transgressed the clam will snap shut on victims legs causing shamans level in damage to legs. |
Neutral |
|
Sunworm |
Large fat maggot, no eyes or appendages. |
1) Sunlight. Light area as torch on/off |
1) Electrical charge double (4) through. (quad (8) to metal armoured characters) |
Neutral |
|
Level 3 |
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Bloodsedge |
Looks like ordinary bracken bush. |
1) None |
1) Entangle victim for 30 seconds. |
Neutral |
|
Gold worm |
Small 6 golden worm |
1) Detect Treasure 50' |
1) Corrode. As shatter spell |
Neutral |
|
Pegasus |
Beautiful winged horse. |
1) Fly |
1) No goodly animal / monster will attack. |
Good |
|
2) Talk to animal |
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Level 4 |
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Bat (giant) |
Giant 10' bat |
1) Shaman can fly |
1) Shaman and 1 other can fly |
Neutral |
|
Griffon |
Front half is a huge bird of prey with wings. Back half is a lion |
1) No animal will attack |
1) Shaman can ride as a horse for long journeys; with one passenger. |
Neutral |
|
2) Windblast |
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|
Hippogriff |
Head and wings of giant eagle and body of a horse |
1) Fly |
1) Trample. Victim takes four 4's (6 to monster) and is knocked to the floor. |
Good |
|
Level 5 |
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|
Bog Octopus |
Massive 10' brown and green octopus. |
1) Shaman can walk on any swampy ground |
1) Knock back 10 up to 8 targets. |
Neutral |
|
2) Enveloping crush. 1 target is held for 10 seconds taking a single /triple to monster through every second. |
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|
Leech, Monstrous |
Vast 20' leech |
1) Shamans touch can drain bp's for a living target. 5 bps every second. The bp can be used to heal the shaman. |
1) Catatonia |
Neutral |
|
Scorpion, Giant |
Huge 10' Scorpion |
1) Night Vision |
1) Strength drain |
Evil |
|
Spider, Giant |
Huge 10' Spider |
1) Spider climb |
1) Power/level drain |
Evil |
|
Wyvern |
Resembles a dragon, but slightly smaller |
1) Flight with two passengers |
1) Bite 8 through |
Evil |
|
Level 6 |
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Lash worm |
Has two distinctive parts a root or anchor which houses the vital organs and a lash that it can flick out and smash into victims |
1) PC can stand motionless for his level in hours |
1) Shaman can knock back any who come within 10' area around him. This knock back is 10' |
Neutral |
|
Manticore |
Lion- |
1) Immunity to poison |
1) Remove poison effects |
Evil |
|
2) Fly |
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3) Poison sting natural (sleep for 15mins). |
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Minotaur |
Ferocious creatures of anarchy and chaos with a voracious appetite for warm flesh. |
1) Blood Lust. The Shaman will go into an uncontrollable frenzy if he sees blood. |
1) Ram for 10 to player/20 to monster Knock back 20' |
Evil |
|
2) Transmute flesh to healing. For every five mouthfuls of fresh meat consumed by the shaman he will cure himself 10lp's and 10bp's |
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|
Level 7 |
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Good Dragon Spirit |
These Huge and powerful spirits are capable of carrying up to 6 people (including shaman). |
1) The Shaman has a massive aura of power around him. No non- |
1) Will carry shaman and 5 others for 1hr x level |
Good |
|
2) Travels at speed of normal dragon without tiring. |
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|
3) Can bite for a 10 (15 to monsters) |
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|
Neutral Dragon Spirit |
These Huge and powerful spirits are capable of carrying up to 6 people (including shaman). |
1) The Shaman has a massive aura of power around him. No non- |
1) Will carry shaman and 5 others for 1hr x level |
Neutral |
|
2) Travels at speed of normal dragon without tiring. |
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|
3) Can bite for a 10 (15 to monsters) |
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|
Evil Dragon Spirit |
These Huge and powerful spirits are capable of carrying up to 6 people (including shaman). |
1) The Shaman has a massive aura of power around him. No non- |
1) Will carry shaman and 5 others for 1hr x level |
Evil |
|
2) Travels at speed of normal dragon without tiring. |
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|
3) Can bite for a 10 (15 to monsters) |
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|
Jabberwocky |
Large beasts with fully manipulative forelimbs. They have long scrawny necks and large ugly heads. Although they have wings they cannot fly. |
1) Regenerate to consciousness. If unconscious (0 to - |
1) Cause fear. |
Evil |
|
2) Corrosive Spit |
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Level 8 |
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|
Chimera |
About 15' long with three heads. Usually a cat, snake and goat. It also has a scorpion's tail. It also has bird like wings. |
1) Fly |
1) Bite 5. |
Evil |
|
2) Tail Sting. Poison damage at shamans level |
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|
3) Ram. Knock back 20' and break bone (ribs). |
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4) Roar of terror. Cause terror under 10' |
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|
Hydra |
Reptilian body with or without legs, with typically 7 heads. |
1) See through Darkness |
1) Regenerate limb/head. Shaman's limb or head will grow back if it is severed. Needs to be severed to heal. This heal is total. |
Evil |
|
2) Breathe Fire. As wind blast but triple (5 to monster) damage given. |
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Level 9 |
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Basilisk |
Huge 8- |
1) Shaman will keep flicking his tongue tasting the air (grants smell skill) |
1) Petrifying gave. Turn victim to stone. WP to resist. |
Evil |
|
Unicorn |
Wonderful white horse with a magical horn atop their head. |
1) Detect Magic |
1) Immunity to all magic spells |
Good |
|
Level 10 |
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Baalrukh |
A raging spirit of fire, almost as powerful as the named spirits |
1) Immunity to Fire |
1) Immunity to non- |
Evil |
|
2) Breathe fire as windblast 10 through. |
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Mabrathrax |
A foetid spirit of disease, almost as powerful as the named spirits |
1) all strikes cause infected wounds |
1) Pus stream. As wind blast but all enveloped gain a random disease. |
Evil |
|
2) Immunity to disease (but still exhibit the symptoms) |
2) Foetid wound next wound will wither the location hit. (can be any form of attack) |
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3) The shaman rolls a random disease and becomes a carrier |
|
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Mardagg |
The embodiment of death. Cloaked skeleton who carries a scythe. |
1) Immunity to all instant death spells |
1) Touch of death |
Evil |
|
Viydagg |
Young and Beautiful woman dressed in long white flowing robes, decked with flowers |
1)Immunity to non- |
1) Touch of undead banishment (any level) |
Good |
|
2) Restore Life suspended victim back to full hits. |
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3) Resurrect and person who is not blessed or a follower of a deity. |
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Spirit generated skills - |
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Some animal spirits grant skills passively to a shaman. This does not mean the shaman does know how to use those skills. He is being directed by his spirit or whispered to by their spirit. Once any of a spirit's Active powers is used any passive skill granted by the spirit is lost until the shaman re- |
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Spirit generated skills - |
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Some spirits will grant skills when activated. These skills will last a maximum of 1enc/15mins before being lost. |
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No Evil spirits may be contacted if a shaman has a good spirit and vice versa. |
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| Steps to creating a Character |
| Racial Templates - Human |
| Racial Templates - Other |
| Freak Rolls |
| Military Characters |
| Oriental Characters |
| Table One |
| Table Two |
| Table Three |
| Military Scout |
| Military Mage |
| Military Soldier |
| Militia |
| Navy |
| Samurai or Ronin |
| Sohei |
| Ashigaru |
| Ninja |
| Kuge |
| The Races |
| Distances |
| Laws |
| The Lords |
| World History |
| Cities |
| Maps |
| Guilds |
| Currency |
| The Planes |
| Hell |
| Human Races - Eastern Continent |
| Human Races - Western Continent |
| 'Animal' Races |
| Non-Human Races |
| Half-Breeds |
| Elves |
| Faerie and other Realm |
| NPC Races |
| Andian |
| Arges |
| Zambeshians |
| Adram |
| Ape-man |
| Bearman |
| Kaboi - Cat Folk |
| Karnakks (Lizard-men) |
| Kelpie |
| Ratling |
| Serpentine |
| Wolfen |
| Changelings |
| Cyclops |
| Dwarves |
| Dwagar |
| Gnomes |
| Hobgoblin |
| Merfolk |
| Oceghyll |
| Part Kobolds |
| Tibbits |
| Half-Elf |
| Half-Orcs |
| Half-Ogres |
| Half-Trolls |
| Ajor |
| Dryads |
| Dragon Newts |
| Oakmen |
| Playing a Lord |
| Royal Family |
| The Five Families |
| Recent History |
| Creating a Lord Character |
| Drummond |
| Grimstone |
| Maddock |
| Sedrin |
| Warfields |
| Drummond Family |
| Grimstone family |
| Maddock family |
| Sedrin family |
| Warfields family |
| Lords Meeting - 10/05/2014 |
| Baeggwyn |
| Gefyn Dwyr |
| Tyrnuedd |
| Luagg |
| Peldwyn |
| Baeggwyn |
| Feurdii |
| Adwyn |
| Lyngoch |
| Maedyll |
| Cefyn Graenog |
| Dinnas Emyrs |
| Llyn Cerrig Bach |
| Tal-Y-Lyn |
| Gefyn Dwyr |
| Tanarsa Ritual |
| Skill Summary Table |
| Skills A |
| Skills B |
| Skills C |
| Skills D |
| Skills E - F |
| Skills G - L |
| Skills M |
| Skills N - R |
| Skills S |
| Skills T |
| Skills U - Z |
| Baking |
| Barbering |
| Battle Magic |
| Beautician |
| Bee Keeping |
| Biography |
| Bladed Weapon |
| Blow Pipe |
| Blunt Weapons |
| Boat Building |
| Body Development |
| Book Lore |
| Bowmanry |
| Brawling |
| Brewing |
| Butcher |
| Daemon Lore |
| Dance |
| Defence Mastery |
| Dentistry |
| Disease Lore |
| Disguise |
| Distillery |
| Dodge Blow |
| Dowsing |
| Drill |
| Drug Resistance |
| Dual-Weapon Combo |
| Dying |
| Magic Development |
| Magic Manipulation |
| Magic Mastery |
| Magic Sense |
| Management |
| Marksmanship |
| Martial Arts |
| Masonry / Stone Working |
| Meditation |
| Metallurgy |
| Milling |
| Mining |
| Missile |
| Mythology |
| Shaman Spirits |
| Shamanistic Rituals |
| Spirits - Animals |
| Spirits - Creature |
| Spirits - Plant |
| Spirits - Power |
| Tanning |
| Teaching |
| Tear Throat |
| Thatching |
| Theology |
| Throat Slit |
| Thrown |
| Tight Rope Walking |
| Tinker |
| Tobacconist |
| Torture |
| Tracking |
| Trap Mastery |
| Two-Handed Weapons |
| Undead Lore |
| Viniculture |
| Weapon Mastery |
| Wig Maker |
| Wild Magic Mastery |
| Wild's Lore |
| Witch Curse |
| Wound Binding |
| Wrestling |
| Wrestling - Sumo |
| Yodelling |
| Alchemy |
| Armour |
| Clothing |
| Food and Lodgings |
| Herbs |
| Equipment |
| Properties |
| Weapons - Melee |
| Weapons - Missile |
| Alchemy Rules |
| Broken Bones |
| Business Rules |
| Diseases |
| Etiquette |
| Herbalism Rules |
| Magic Rules |
| Religion Rules |
| Rune Mastery Rules |
| Strength Drain |
| Skins and their Properties |
| Willpower |
| Business Earnings |
| Business Set Up Costs |
| Profession Earnings |
| Job Earnings Table |
| Magic Rules |
| Cantrips |
| Mage and Apprentice Rules |
| Magic Manipulations |
| Magical Research |
| Soul Fire Stone Ritual |
| Bolster |
| Charging |
| Delay |
| Distruct |
| Effect Other |
| Extension |
| On / Off |
| Permenency |
| Range |
| Re-Charge |
| Stipulation |
| Warding |
| Avatars |
| Blesses and Curses |
| Religious Familiar |
| Guidance and Sacrifices |
| Holy & UnHoly Water |
| Index of Gods |
| Laying the Dead to rest |
| Origin of Religion |
| Religious Symbols |
| Strictures |
| The Priesthood |
| Rune Mastery Q&A |
| Adventures |
| World News 22/11/2010 |
| World News 07/10/2010 |
| World News 24/09/2010 |
| Members Stories |
| Tavern Wall |
| Event Blog |
| United Luagg Alliance |
| Rob |
| Vicky |
| Aerie - Intro and Prologue |
| Aerie - Chapter One |
| Aerie - Chapter Two |
| Aerie - Chapter 3 |
| Aerie - Chapter 4 |
| The Game - Gods at Play |
| The Game - New Pieces |
| Gwynneth - Intro |
| Gwynneth - Chapter 1 |
| Gwynneth - Chapter 2 |
| Gwynneth - Chapter 2 continued |
| Gwynneth - Chapter 3 |
| Gwynneth - Chapter 3 continued |
| Shaman Spirits |
| Shamanistic Rituals |
| Spirits - Animals |
| Spirits - Creature |
| Spirits - Plant |
| Spirits - Power |
| Skill Summary Table |
| Skills A |
| Skills B |
| Skills C |
| Skills D |
| Skills E - F |
| Skills G - L |
| Skills M |
| Skills N - R |
| Skills S |
| Skills T |
| Skills U - Z |
| Baking |
| Barbering |
| Battle Magic |
| Beautician |
| Bee Keeping |
| Biography |
| Bladed Weapon |
| Blow Pipe |
| Blunt Weapons |
| Boat Building |
| Body Development |
| Book Lore |
| Bowmanry |
| Brawling |
| Brewing |
| Butcher |
| Daemon Lore |
| Dance |
| Defence Mastery |
| Dentistry |
| Disease Lore |
| Disguise |
| Distillery |
| Dodge Blow |
| Dowsing |
| Drill |
| Drug Resistance |
| Dual-Weapon Combo |
| Dying |
| Magic Development |
| Magic Manipulation |
| Magic Mastery |
| Magic Sense |
| Management |
| Marksmanship |
| Martial Arts |
| Masonry / Stone Working |
| Meditation |
| Metallurgy |
| Milling |
| Mining |
| Missile |
| Mythology |
| Shaman Spirits |
| Shamanistic Rituals |
| Spirits - Animals |
| Spirits - Creature |
| Spirits - Plant |
| Spirits - Power |
| Tanning |
| Teaching |
| Tear Throat |
| Thatching |
| Theology |
| Throat Slit |
| Thrown |
| Tight Rope Walking |
| Tinker |
| Tobacconist |
| Torture |
| Tracking |
| Trap Mastery |
| Two-Handed Weapons |
| Undead Lore |
| Viniculture |
| Weapon Mastery |
| Wig Maker |
| Wild Magic Mastery |
| Wild's Lore |
| Witch Curse |
| Wound Binding |
| Wrestling |
| Wrestling - Sumo |
| Yodelling |
| Shaman Spirits |
| Shamanistic Rituals |
| Spirits - Animals |
| Spirits - Creature |
| Spirits - Plant |
| Spirits - Power |
| Shaman Spirits |
| Shamanistic Rituals |
| Spirits - Animals |
| Spirits - Creature |
| Spirits - Plant |
| Spirits - Power |
| Skill Summary Table |
| Skills A |
| Skills B |
| Skills C |
| Skills D |
| Skills E - F |
| Skills G - L |
| Skills M |
| Skills N - R |
| Skills S |
| Skills T |
| Skills U - Z |
| Baking |
| Barbering |
| Battle Magic |
| Beautician |
| Bee Keeping |
| Biography |
| Bladed Weapon |
| Blow Pipe |
| Blunt Weapons |
| Boat Building |
| Body Development |
| Book Lore |
| Bowmanry |
| Brawling |
| Brewing |
| Butcher |
| Daemon Lore |
| Dance |
| Defence Mastery |
| Dentistry |
| Disease Lore |
| Disguise |
| Distillery |
| Dodge Blow |
| Dowsing |
| Drill |
| Drug Resistance |
| Dual-Weapon Combo |
| Dying |
| Magic Development |
| Magic Manipulation |
| Magic Mastery |
| Magic Sense |
| Management |
| Marksmanship |
| Martial Arts |
| Masonry / Stone Working |
| Meditation |
| Metallurgy |
| Milling |
| Mining |
| Missile |
| Mythology |
| Shaman Spirits |
| Shamanistic Rituals |
| Spirits - Animals |
| Spirits - Creature |
| Spirits - Plant |
| Spirits - Power |
| Tanning |
| Teaching |
| Tear Throat |
| Thatching |
| Theology |
| Throat Slit |
| Thrown |
| Tight Rope Walking |
| Tinker |
| Tobacconist |
| Torture |
| Tracking |
| Trap Mastery |
| Two-Handed Weapons |
| Undead Lore |
| Viniculture |
| Weapon Mastery |
| Wig Maker |
| Wild Magic Mastery |
| Wild's Lore |
| Witch Curse |
| Wound Binding |
| Wrestling |
| Wrestling - Sumo |
| Yodelling |
| Shaman Spirits |
| Shamanistic Rituals |
| Spirits - Animals |
| Spirits - Creature |
| Spirits - Plant |
| Spirits - Power |
| Shaman Spirits |
| Shamanistic Rituals |
| Spirits - Animals |
| Spirits - Creature |
| Spirits - Plant |
| Spirits - Power |