|
Rank |
Category |
Hobby Skill |
Exp Cost |
Pro Lvl |
Cost |
|
1. Apprentice |
PHY / MILITARY |
YES |
2 |
1 |
30 |
|
2. Carpenter |
DEX |
NO |
3 |
2 |
100 |
|
3. Woodsmith |
DEX |
NO |
6 |
2 |
500 |
|
Project |
Time Taken in Missed Adventures |
Collaboration required / Notes |
|
Repair wooden object (non- |
1d3 |
An armourer will have to fix any metal work on the item / tool |
|
Manufacture un- |
1 per shield |
Can produce an un- |
|
Manufacture Wooden staves |
1 per 1d3 staves |
Can fashion standard staves at a cost of 20 Gelt. Resale at 30 Gelt |
|
Manufacture cooper's barrel frame |
2 |
Can make a stand used by coopers. Cost 50 Gelt. Resale at 65 Gelt |
|
Whittle utensils / ornament |
1 per 1d6 items |
Can produce 1d6 small utensils or ornaments each missed adventure at a cost of 1 Gelt per item. Resale at 1d3 Gelt. |
|
Manufacture Torches |
1 per 1d10 |
Can produce good quality torches that will burn for 1 hour at a cost of 8 Gelt each. Resale at 10 Gelt. |
|
Manufacture Club / Cudgel |
1d3 |
Can make a decent club that is durable enough to withstand combat at a cost of 5 Gelt. Resale price 10 Gelt |
|
Project |
Time Taken in Missed Adventures |
Collaboration required / Notes |
|
Manufacture shaft |
1 |
Player can make any length staff that a blacksmith or Armourer could mount a head upon. |
|
Manufacture Furniture |
1d8 |
Player can produce decent good quality furniture each 1d8 missed adventures at a cost of 1d100 Gelt per item. Resale at 1d100+50 Gelt. |
|
Prepare building materials |
Varies |
With his knowledge of drying and wood preservation. The player may prepare wood that can be used in construction. |
|
Manufacture Baskets |
1d3 Large |
Player can make decent wicker baskets at a cost of 8 Gelt for small 12 Gelt for large. Re- |
|
1d6 Small |
||
|
Construct Stocks / Pillories |
1d6 |
Player may construct a set of stocks at a cost 0f 200 Gelt re- |
|
Make Standard Toys |
1d3 |
Player can make standard children s toys at a cost of 5 Gelt each. Resale at 10 Gelt |
|
Construct Ladder |
1 |
Player can make ladders at a cost of 10 Gelt per 5' of Ladder. Resale at 15 Gelt per 5' . |
|
Footwear |
1 |
Player may make wooden footwear (i.e. Clogs) at a cost of 10 Gelt. Resale at 20 Gelt. |
|
Project |
Time Taken in Missed Adventures |
Collaboration required / Notes |
|
Decorate and carve |
Varies |
Player may paint and plaster. He can also carve any wood surface with extensive patterns and pictures (if used with Art these workings will become valuable in their own right). |
|
Plastering |
Varies |
Player may Plaster walls. |
|
Make unique creations of dire wood, teak, or oak which can be imbued with magic. |
1d8 per item |
Player can make a suitable wooden item that may hold magic or become a rune base. |
|
Bamboo/wooden armour |
1d10+2 |
Player can make strengthened wood armour. Costs (plate cost - |
|
Build Specialised Traps |
See Trap Mastery Skill |
Player can build specialised traps if he has the Trap Mastery skill. |
|
Make Superior Toys |
1d3 |
Player can make Superior children's toys at a cost of 50 Gelt each. Resale at 100 Gelt |
|
Picture Frames |
1d3 |
The Player can fashion a decent frame that will raise a paintings value by 5%. |
|
Construct execution platform. |
1d3 |
Player can construct a full blown execution platform with guillotine or gallows with working trap door, etc. |
| Steps to creating a Character |
| Racial Templates - Human |
| Racial Templates - Other |
| Freak Rolls |
| Military Characters |
| Oriental Characters |
| Table One |
| Table Two |
| Table Three |
| Military Scout |
| Military Mage |
| Military Soldier |
| Militia |
| Navy |
| Samurai or Ronin |
| Sohei |
| Ashigaru |
| Ninja |
| Kuge |
| The Races |
| Distances |
| Laws |
| The Lords |
| World History |
| Cities |
| Maps |
| Guilds |
| Currency |
| The Planes |
| Hell |
| Human Races - Eastern Continent |
| Human Races - Western Continent |
| 'Animal' Races |
| Non-Human Races |
| Half-Breeds |
| Elves |
| Faerie and other Realm |
| NPC Races |
| Andian |
| Arges |
| Zambeshians |
| Adram |
| Ape-man |
| Bearman |
| Kaboi - Cat Folk |
| Karnakks (Lizard-men) |
| Kelpie |
| Ratling |
| Serpentine |
| Wolfen |
| Changelings |
| Cyclops |
| Dwarves |
| Dwagar |
| Gnomes |
| Hobgoblin |
| Merfolk |
| Oceghyll |
| Part Kobolds |
| Tibbits |
| Half-Elf |
| Half-Orcs |
| Half-Ogres |
| Half-Trolls |
| Ajor |
| Dryads |
| Dragon Newts |
| Oakmen |
| Playing a Lord |
| Royal Family |
| The Five Families |
| Recent History |
| Creating a Lord Character |
| Drummond |
| Grimstone |
| Maddock |
| Sedrin |
| Warfields |
| Drummond Family |
| Grimstone family |
| Maddock family |
| Sedrin family |
| Warfields family |
| Lords Meeting - 10/05/2014 |
| Baeggwyn |
| Gefyn Dwyr |
| Tyrnuedd |
| Luagg |
| Peldwyn |
| Baeggwyn |
| Feurdii |
| Adwyn |
| Lyngoch |
| Maedyll |
| Cefyn Graenog |
| Dinnas Emyrs |
| Llyn Cerrig Bach |
| Tal-Y-Lyn |
| Gefyn Dwyr |
| Tanarsa Ritual |
| Skill Summary Table |
| Skills A |
| Skills B |
| Skills C |
| Skills D |
| Skills E - F |
| Skills G - L |
| Skills M |
| Skills N - R |
| Skills S |
| Skills T |
| Skills U - Z |
| Baking |
| Barbering |
| Battle Magic |
| Beautician |
| Bee Keeping |
| Biography |
| Bladed Weapon |
| Blow Pipe |
| Blunt Weapons |
| Boat Building |
| Body Development |
| Book Lore |
| Bowmanry |
| Brawling |
| Brewing |
| Butcher |
| Daemon Lore |
| Dance |
| Defence Mastery |
| Dentistry |
| Disease Lore |
| Disguise |
| Distillery |
| Dodge Blow |
| Dowsing |
| Drill |
| Drug Resistance |
| Dual-Weapon Combo |
| Dying |
| Magic Development |
| Magic Manipulation |
| Magic Mastery |
| Magic Sense |
| Management |
| Marksmanship |
| Martial Arts |
| Masonry / Stone Working |
| Meditation |
| Metallurgy |
| Milling |
| Mining |
| Missile |
| Mythology |
| Shaman Spirits |
| Shamanistic Rituals |
| Spirits - Animals |
| Spirits - Creature |
| Spirits - Plant |
| Spirits - Power |
| Tanning |
| Teaching |
| Tear Throat |
| Thatching |
| Theology |
| Throat Slit |
| Thrown |
| Tight Rope Walking |
| Tinker |
| Tobacconist |
| Torture |
| Tracking |
| Trap Mastery |
| Two-Handed Weapons |
| Undead Lore |
| Viniculture |
| Weapon Mastery |
| Wig Maker |
| Wild Magic Mastery |
| Wild's Lore |
| Witch Curse |
| Wound Binding |
| Wrestling |
| Wrestling - Sumo |
| Yodelling |
| Alchemy |
| Armour |
| Clothing |
| Food and Lodgings |
| Herbs |
| Equipment |
| Properties |
| Weapons - Melee |
| Weapons - Missile |
| Alchemy Rules |
| Broken Bones |
| Business Rules |
| Diseases |
| Etiquette |
| Herbalism Rules |
| Magic Rules |
| Religion Rules |
| Rune Mastery Rules |
| Strength Drain |
| Skins and their Properties |
| Willpower |
| Business Earnings |
| Business Set Up Costs |
| Profession Earnings |
| Job Earnings Table |
| Magic Rules |
| Cantrips |
| Mage and Apprentice Rules |
| Magic Manipulations |
| Magical Research |
| Soul Fire Stone Ritual |
| Bolster |
| Charging |
| Delay |
| Distruct |
| Effect Other |
| Extension |
| On / Off |
| Permenency |
| Range |
| Re-Charge |
| Stipulation |
| Warding |
| Avatars |
| Blesses and Curses |
| Religious Familiar |
| Guidance and Sacrifices |
| Holy & UnHoly Water |
| Index of Gods |
| Laying the Dead to rest |
| Origin of Religion |
| Religious Symbols |
| Strictures |
| The Priesthood |
| Rune Mastery Q&A |
| Adventures |
| World News 22/11/2010 |
| World News 07/10/2010 |
| World News 24/09/2010 |
| Members Stories |
| Tavern Wall |
| Event Blog |
| United Luagg Alliance |
| Rob |
| Vicky |
| Aerie - Intro and Prologue |
| Aerie - Chapter One |
| Aerie - Chapter Two |
| Aerie - Chapter 3 |
| Aerie - Chapter 4 |
| The Game - Gods at Play |
| The Game - New Pieces |
| Gwynneth - Intro |
| Gwynneth - Chapter 1 |
| Gwynneth - Chapter 2 |
| Gwynneth - Chapter 2 continued |
| Gwynneth - Chapter 3 |
| Gwynneth - Chapter 3 continued |
| Skill Summary Table |
| Skills A |
| Skills B |
| Skills C |
| Skills D |
| Skills E - F |
| Skills G - L |
| Skills M |
| Skills N - R |
| Skills S |
| Skills T |
| Skills U - Z |
| Baking |
| Barbering |
| Battle Magic |
| Beautician |
| Bee Keeping |
| Biography |
| Bladed Weapon |
| Blow Pipe |
| Blunt Weapons |
| Boat Building |
| Body Development |
| Book Lore |
| Bowmanry |
| Brawling |
| Brewing |
| Butcher |
| Daemon Lore |
| Dance |
| Defence Mastery |
| Dentistry |
| Disease Lore |
| Disguise |
| Distillery |
| Dodge Blow |
| Dowsing |
| Drill |
| Drug Resistance |
| Dual-Weapon Combo |
| Dying |
| Magic Development |
| Magic Manipulation |
| Magic Mastery |
| Magic Sense |
| Management |
| Marksmanship |
| Martial Arts |
| Masonry / Stone Working |
| Meditation |
| Metallurgy |
| Milling |
| Mining |
| Missile |
| Mythology |
| Shaman Spirits |
| Shamanistic Rituals |
| Spirits - Animals |
| Spirits - Creature |
| Spirits - Plant |
| Spirits - Power |
| Tanning |
| Teaching |
| Tear Throat |
| Thatching |
| Theology |
| Throat Slit |
| Thrown |
| Tight Rope Walking |
| Tinker |
| Tobacconist |
| Torture |
| Tracking |
| Trap Mastery |
| Two-Handed Weapons |
| Undead Lore |
| Viniculture |
| Weapon Mastery |
| Wig Maker |
| Wild Magic Mastery |
| Wild's Lore |
| Witch Curse |
| Wound Binding |
| Wrestling |
| Wrestling - Sumo |
| Yodelling |